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#include "Graphics/SpriteAnimation.h"
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#include "LevelEditor/LevelEditor.h"
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#include "Graphics/Tilemap.h"
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using namespace Monocle;
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class Player : public Entity
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SpriteAnimation *sprite;
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class DarkScene : public Scene
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LevelEditor *levelEditor;
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class Text: public Entity
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Text(const std::string& text, FontAsset* font=NULL);
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void SetFont(FontAsset* font) { this->font = font; }
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void SetText(const std::string& text) { this->text = text; }