bzr branch
http://9ix.org/bzr/minild29
4
by Josh C
invisible walls and code to bump into them |
1 |
<Level width="1024" height="768" fringeTileset="dark" backgroundColor="0 0.2 0 0.2"> |
2 |
<Entities> |
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30
by Josh C
much level changes |
3 |
<FringeTile position="100 -2" tags="Solid wall " tileID="1" blend="0" /> |
21
by Josh C
player and creature spawners in level editor |
4 |
<FringeTile position="74 247" scale="1 5.86311" tags="Solid wall " tileID="1" blend="0" /> |
30
by Josh C
much level changes |
5 |
<FringeTile position="177 510" scale="4.28019 1" tags="Solid wall " tileID="1" blend="0" /> |
21
by Josh C
player and creature spawners in level editor |
6 |
<FringeTile position="613 461" scale="5.00819 1" tags="Solid wall " tileID="1" blend="0" /> |
7 |
<FringeTile position="-111 298" scale="1 11.5256" tags="Solid wall " tileID="1" blend="0" /> |
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30
by Josh C
much level changes |
8 |
<FringeTile position="399 -71" scale="15.6919 1" tags="Solid wall " tileID="1" blend="0" /> |
21
by Josh C
player and creature spawners in level editor |
9 |
<FringeTile position="400 679" scale="15.0992 1" tags="Solid wall " tileID="1" blend="0" /> |
10 |
<FringeTile position="-45 9" tags="playerspawner spawner " tileID="2" /> |
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11 |
<FringeTile position="-1 545" tags="creaturespawner spawner " tileID="3" /> |
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12 |
<FringeTile position="376 467" tags="creaturespawner spawner " tileID="3" /> |
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30
by Josh C
much level changes |
13 |
<FringeTile position="365 8" tags="creaturespawner spawner " tileID="3" /> |
14 |
<FringeTile position="874 237" layer="-1" tileID="4" /> |
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15 |
<FringeTile position="270 50" tags="Solid wall " tileID="1" blend="0" /> |
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16 |
<FringeTile position="537 118" tags="Solid wall " tileID="1" blend="0" /> |
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17 |
<FringeTile position="420 111" tags="Solid wall " tileID="1" blend="0" /> |
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18 |
<FringeTile position="484 214" scale="3.02044 1" tags="Solid wall " tileID="1" blend="0" /> |
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19 |
<FringeTile position="270 226" scale="1 3.02044" tags="Solid wall " tileID="1" blend="0" /> |
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20 |
<FringeTile position="615 616" tags="Solid wall " tileID="1" blend="0" /> |
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21 |
<FringeTile position="427 572" tags="Solid wall " tileID="1" blend="0" /> |
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22 |
<FringeTile position="896 81" scale="1 5.86311" tags="Solid wall " tileID="1" blend="0" /> |
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23 |
<FringeTile position="897 503" scale="1 5.86311" tags="Solid wall " tileID="1" blend="0" /> |
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24 |
<FringeTile position="749 140" scale="1 5.62599" tags="Solid wall " tileID="1" blend="0" /> |
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25 |
<FringeTile position="430 342" tags="Solid wall " tileID="1" blend="0" /> |
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26 |
<FringeTile position="583 338" tags="Solid wall " tileID="1" blend="0" /> |
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27 |
<FringeTile position="646 41" tags="Solid wall " tileID="1" blend="0" /> |
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28 |
<FringeTile position="910 293" tags="invisible exit " tileID="0" /> |
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29 |
<FringeTile position="711 569" tags="creaturespawner spawner " tileID="3" /> |
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30 |
<FringeTile position="641 174" tags="creaturespawner spawner " tileID="3" /> |
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31 |
<FringeTile position="694 366" tags="creaturespawner spawner " tileID="3" /> |
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4
by Josh C
invisible walls and code to bump into them |
32 |
</Entities> |
33 |
</Level> |