bzr branch
http://9ix.org/bzr/minild29
1
by Josh C
initial commit |
1 |
#include "Dark.h" |
2 |
||
3 |
namespace Dark |
|
4 |
{ |
|
5 |
Player::Player() : Entity(), |
|
6 |
VELOCITY(150.0f) |
|
7 |
{ |
|
8 |
sprite = new SpriteAnimation("player.png", FILTER_NONE, 64, 64); |
|
9 |
sprite->Add("idle", 0, 0, 0.35f); |
|
10 |
sprite->Play("idle"); |
|
11 |
SetGraphic(sprite); |
|
12 |
||
13 |
AddTag("player"); |
|
14 |
||
15 |
SetCollider(new RectangleCollider(32, 32)); |
|
16 |
} |
|
17 |
||
18 |
void Player::Update() |
|
19 |
{ |
|
20 |
Entity::Update(); |
|
21 |
||
22 |
//Scene::GetCamera()->position = position; |
|
23 |
||
24 |
//... |
|
25 |
} |
|
26 |
||
27 |
// Scene |
|
28 |
||
29 |
DarkScene::DarkScene() : Scene() |
|
30 |
{ |
|
31 |
} |
|
32 |
||
33 |
void DarkScene::Begin() |
|
34 |
{ |
|
35 |
Scene::Begin(); |
|
36 |
||
37 |
Graphics::Set2D(1024, 768); |
|
38 |
||
39 |
Text *inst2 = new Text("Press ESC to quit"); |
|
40 |
inst2->position = Vector2(-492, -354); // 20px h, 30px v from U-L corner |
|
41 |
Add(inst2); |
|
42 |
||
43 |
Input::DefineMaskKey("left", KEY_LEFT); |
|
44 |
Input::DefineMaskKey("right", KEY_RIGHT); |
|
45 |
Input::DefineMaskKey("up", KEY_UP); |
|
46 |
Input::DefineMaskKey("down", KEY_DOWN); |
|
47 |
||
48 |
Input::DefineMaskKey("up", KEY_W); |
|
49 |
Input::DefineMaskKey("left", KEY_A); |
|
50 |
Input::DefineMaskKey("down", KEY_S); |
|
51 |
Input::DefineMaskKey("right", KEY_D); |
|
52 |
||
53 |
// level editor |
|
54 |
Add( levelEditor = new LevelEditor() ); |
|
55 |
levelEditor->Disable(); |
|
56 |
||
57 |
// load level from files |
|
58 |
Level::LoadProject("project.xml"); |
|
59 |
Level::Load("level.xml", this); |
|
60 |
||
61 |
Player *player = new Player; |
|
62 |
player->position = Graphics::GetScreenCenter(); |
|
63 |
Add(player); |
|
64 |
||
65 |
Graphics::SetBackgroundColor(Color::green * 0.2f); |
|
66 |
||
67 |
} |
|
68 |
||
69 |
void DarkScene::Update() |
|
70 |
{ |
|
71 |
Scene::Update(); |
|
72 |
||
73 |
if (Input::IsKeyPressed(KEY_ESCAPE)) |
|
74 |
Game::Quit(); |
|
75 |
||
76 |
if (isPaused) |
|
77 |
{ |
|
78 |
if (Input::IsKeyPressed(KEY_S) && Input::IsKeyHeld(KEY_LCTRL)) |
|
79 |
Level::Save(); |
|
80 |
||
81 |
if (Input::IsKeyPressed(KEY_A)) |
|
82 |
Scene::GetCamera()->position.x -= 600; |
|
83 |
||
84 |
if (Input::IsKeyPressed(KEY_D)) |
|
85 |
Scene::GetCamera()->position.x += 600; |
|
86 |
} |
|
87 |
||
88 |
if (Input::IsKeyPressed(KEY_TAB)) |
|
89 |
{ |
|
90 |
// if we're not doing anything in the levelEditor... |
|
91 |
if (levelEditor->GetState() == FTES_NONE) |
|
92 |
{ |
|
93 |
isPaused = !isPaused; |
|
94 |
||
95 |
if (isPaused) |
|
96 |
levelEditor->Enable(); |
|
97 |
else |
|
98 |
levelEditor->Disable(); |
|
99 |
} |
|
100 |
} |
|
101 |
||
102 |
}// DarkScene::Update |
|
103 |
||
104 |
Text::Text(const std::string& text, FontAsset* font) |
|
105 |
: Entity(), text(text) |
|
106 |
{ |
|
107 |
if (font == NULL) |
|
108 |
this->font = Assets::RequestFont("LiberationSans-Regular.ttf", 18.0f); |
|
109 |
else |
|
110 |
this->font = font; |
|
111 |
} |
|
112 |
||
113 |
void Text::Render() |
|
114 |
{ |
|
115 |
Graphics::PushMatrix(); |
|
116 |
||
117 |
// place text directly relative to camera |
|
118 |
Graphics::Translate(scene->GetCamera()->position + position); |
|
119 |
||
120 |
Graphics::SetBlend(BLEND_ALPHA); |
|
121 |
Graphics::SetColor(Color::white); |
|
122 |
Graphics::BindFont(font); |
|
123 |
||
124 |
Graphics::RenderText(*font, text, 0, 0); |
|
125 |
Graphics::PopMatrix(); |
|
126 |
} |
|
127 |
||
128 |
} |