/ld28

To get this branch, use:
bzr branch /bzr/ld28
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Clone = Tile:extend {
   image = 'data/player.png',
   onNew = function(self)
              self.direction = dirs[math.random(1,4)]
           end,
   doMove = function(self)
               if math.random(1,4) == 1 then -- change direction ~25%
                  self.direction = dirs[math.random(1,4)]
               end

               if self.direction == 'left' then
                  self.x = self.x - self.width
               elseif self.direction == 'right' then
                  self.x = self.x + self.width
               elseif self.direction == 'up' then
                  self.y = self.y - self.height
               elseif self.direction == 'down' then
                  self.y = self.y + self.height
               end
            end,
   onCollide = function(self, other)
                  if other ~= the.view.map then
                     --print('collision')

                     other:displaceDir(self,
                                       util.dirToXY(self.direction),
                                       - util.dirToPosNeg(self.direction))
                  end

                  if other == the.player then
                     self.image = 'data/player.png'
                     self.cured = true
                  end
               end
}