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GoalPerson = Tile:extend {
image = 'data/goal.png',
onNew = function(self)
self.direction = dirs[math.random(1,4)]
end,
doMove = function(self)
if math.random(1,4) ~= 1 then -- take a step ~2/3
if math.random(1,4) == 1 then -- change direction ~25%
self.direction = dirs[math.random(1,4)]
end
if self.direction == 'left' then
self.x = self.x - self.width
elseif self.direction == 'right' then
self.x = self.x + self.width
elseif self.direction == 'up' then
self.y = self.y - self.height
elseif self.direction == 'down' then
self.y = self.y + self.height
end
end
end,
onCollide = function(self, other)
if other ~= the.view.map then
--print('collision')
other:displaceDir(self,
util.dirToXY(self.direction),
- util.dirToPosNeg(self.direction))
end
if other == the.player then
if the.view.level == 1 or the.view.level ==2 then
the.player.active = false
the.view:fade({0,0,0}):andThen(function()
the.app.view = SlowView:new {
level = the.view.level + 1
}
end)
elseif the.view.level == 3 then
the.app.view = WinView:new()
else
error('where did you find another level?')
end
end
end
}
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