/ld28

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Viewing changes to player.lua

  • Committer: Josh C
  • Date: 2013-12-14 17:17:35 UTC
  • Revision ID: josh@9ix.org-20131214171735-aenlrspqbem3104g
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local dirs = {'left', 'right', 'up', 'down'}
 
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Player = Fill:extend {
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   fill = {255,0,0},
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   width = 16, height = 16,
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   queue = deque.new(),
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   onNew = function(self)
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              for _ = 1, 2 do
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                 local dirs = {'left', 'right', 'up', 'down', ''}
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                 self.queue:push_right(dirs[math.random(1,5)])
 
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                 self.queue:push_right(dirs[math.random(1,4)])
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              end
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           end,
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   onUpdate = function(self)
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                 local keys = {the.keys:allJustPressed()}
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                 if keys[1] then
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                    self.queue:push_right(keys[1])
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                    local inst = self.queue:pop_left()
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                    if inst == 'left' then
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                       self.x = self.x - self.width
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                    elseif inst == 'right' then
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                       self.x = self.x + self.width
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                    elseif inst == 'up' then
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                       self.y = self.y - self.height
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                    elseif inst == 'down' then
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                       self.y = self.y + self.height
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                    end
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                    self.moved = true
 
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                    local dirKey = false
 
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                    for _, dir in ipairs(dirs) do
 
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                       if dir == keys[1] then
 
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                          dirKey = true
 
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                       end
 
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                    end
 
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                    if dirKey then
 
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                       --print('key: ' .. keys[1])
 
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                       self.queue:push_right(keys[1])
 
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                       local inst = self.queue:pop_left()
 
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                       if inst == 'left' then
 
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                          self.x = self.x - self.width
 
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                       elseif inst == 'right' then
 
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                          self.x = self.x + self.width
 
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                       elseif inst == 'up' then
 
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                          self.y = self.y - self.height
 
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                       elseif inst == 'down' then
 
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                          self.y = self.y + self.height
 
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                       end
 
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                       self.moved = true
 
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                    end
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                 end
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              end
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}
 
 
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