/ld28

To get this branch, use:
bzr branch http://9ix.org/bzr/ld28

« back to all changes in this revision

Viewing changes to main.lua

  • Committer: Josh C
  • Date: 2013-12-14 17:17:35 UTC
  • Revision ID: josh@9ix.org-20131214171735-aenlrspqbem3104g
screenshots

Show diffs side-by-side

added added

removed removed

Lines of Context:
3
3
 
4
4
require 'zoetrope'
5
5
deque = require 'deque'
6
 
--inspect = require 'inspect'
7
 
require 'sprite'
8
6
 
9
 
require 'util'
10
7
require 'version'
11
8
require 'player'
12
9
require 'clone'
13
10
 
14
11
GameView = View:extend {
15
12
   onNew = function (self)
16
 
              self:loadLayers('data/map.lua')
17
 
 
18
 
              local tw = math.floor(the.app.width / 16)
19
 
              local th = math.floor(the.app.height / 16)
 
13
              --self:loadLayers('data/map.lua')
 
14
              --self.focus = the.player
 
15
              --self:clampTo(self.bg)
20
16
 
21
17
              the.player = Player:new{
22
 
                 x = math.random(2, tw-2) * 16,
23
 
                 y = math.random(2, th-2) * 16
 
18
                 x = math.random(the.app.width),
 
19
                 y = math.random(the.app.height),
24
20
              }
25
21
              self:add(the.player)
26
22
 
28
24
              self:add(the.clones)
29
25
              for _ = 1, 14 do
30
26
                 the.clones:add(Clone:new {
31
 
                                   x = math.random(2, tw-2) * 16,
32
 
                                   y = math.random(2, th-2) * 16
33
 
                                })
 
27
                                       x = math.random(the.app.width),
 
28
                                       y = math.random(the.app.height),
 
29
                                    })
34
30
              end
35
31
           end,
36
32
   onUpdate = function(self, dt)
40
36
                       np:doMove()
41
37
                    end
42
38
 
43
 
                    the.clones:collide(self.map)
44
 
                    the.player:collide(self.map)
45
 
 
46
 
                    the.clones:collide()
47
 
                    the.clones:collide(the.player)
48
 
 
49
39
                    the.player.moved = false
50
40
                 end
51
41