/ld28

To get this branch, use:
bzr branch http://9ix.org/bzr/ld28

« back to all changes in this revision

Viewing changes to main.lua

  • Committer: Josh C
  • Date: 2013-12-14 05:13:09 UTC
  • Revision ID: josh@9ix.org-20131214051309-4gos06aw3r5amsyi
build system

Show diffs side-by-side

added added

removed removed

Lines of Context:
 
1
STRICT = true
 
2
DEBUG = true
 
3
 
 
4
require 'zoetrope'
 
5
deque = require 'deque'
 
6
 
 
7
require 'version'
 
8
require 'player'
 
9
require 'notplayer'
 
10
 
 
11
GameView = View:extend {
 
12
   onNew = function (self)
 
13
              --self:loadLayers('data/map.lua')
 
14
              --self.focus = the.player
 
15
              --self:clampTo(self.bg)
 
16
 
 
17
              the.player = Player:new{
 
18
                 x = math.random(the.app.width),
 
19
                 y = math.random(the.app.height),
 
20
              }
 
21
              self:add(the.player)
 
22
 
 
23
              the.notplayers = Group:new()
 
24
              self:add(the.notplayers)
 
25
              for _ = 1, 14 do
 
26
                 the.notplayers:add(NotPlayer:new {
 
27
                                       x = math.random(the.app.width),
 
28
                                       y = math.random(the.app.height),
 
29
                                    })
 
30
              end
 
31
           end,
 
32
   onUpdate = function(self, dt)
 
33
                 if the.player.moved then
 
34
                    -- this should encapsulate
 
35
                    for _, np in ipairs(the.notplayers.sprites) do
 
36
                       np:doMove()
 
37
                    end
 
38
 
 
39
                    the.player.moved = false
 
40
                 end
 
41
 
 
42
                 if the.keys:justPressed('escape', 'q') then
 
43
                    the.app:quit()
 
44
                 end
 
45
              end,
 
46
}
 
47
 
 
48
the.app = App:new {
 
49
   name = "LD28",
 
50
   onRun = function (self)
 
51
              print('Version: ' .. VERSION)
 
52
 
 
53
              self.view = GameView:new()
 
54
 
 
55
              if DEBUG then
 
56
                 self.console:watch('VERSION', 'VERSION')
 
57
 
 
58
                 -- back off that dark overlay a bit
 
59
                 self.console.fill.fill[4] = 75
 
60
              end
 
61
           end,
 
62
}