/ld28

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  • Committer: Josh C
  • Date: 2013-12-14 05:07:54 UTC
  • Revision ID: josh@9ix.org-20131214050754-qvx21hikbfl6e2m4
move clones a little more like players move

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STRICT = true
 
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DEBUG = true
 
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require 'zoetrope'
 
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deque = require 'deque'
 
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require 'version'
 
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require 'player'
 
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require 'notplayer'
 
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GameView = View:extend {
 
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   onNew = function (self)
 
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              --self:loadLayers('data/map.lua')
 
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              --self.focus = the.player
 
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              --self:clampTo(self.bg)
 
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              the.player = Player:new{
 
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                 x = math.random(the.app.width),
 
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                 y = math.random(the.app.height),
 
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              }
 
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              self:add(the.player)
 
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              the.notplayers = Group:new()
 
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              self:add(the.notplayers)
 
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              for _ = 1, 14 do
 
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                 the.notplayers:add(NotPlayer:new {
 
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                                       x = math.random(the.app.width),
 
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                                       y = math.random(the.app.height),
 
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                                    })
 
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              end
 
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           end,
 
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   onUpdate = function(self, dt)
 
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                 if the.player.moved then
 
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                    -- this should encapsulate
 
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                    for _, np in ipairs(the.notplayers.sprites) do
 
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                       np:doMove()
 
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                    end
 
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                    the.player.moved = false
 
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                 end
 
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                 if the.keys:justPressed('escape', 'q') then
 
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                    the.app:quit()
 
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                 end
 
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              end,
 
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}
 
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the.app = App:new {
 
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   name = "LD28",
 
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   onRun = function (self)
 
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              print('Version: ' .. VERSION)
 
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              self.view = GameView:new()
 
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              if DEBUG then
 
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                 self.console:watch('VERSION', 'VERSION')
 
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                 -- back off that dark overlay a bit
 
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                 self.console.fill.fill[4] = 75
 
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              end
 
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           end,
 
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}