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Viewing changes to goal_person.lua

  • Committer: Josh C
  • Date: 2013-12-15 20:06:49 UTC
  • Revision ID: josh@9ix.org-20131215200649-pkajtwnaq6l5guf3
vague warning about the blue things

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GoalPerson = Tile:extend {
 
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   image = 'data/goal.png',
 
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   onNew = function(self)
 
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              self.direction = dirs[math.random(1,4)]
 
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           end,
 
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   doMove = function(self)
 
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               if math.random(1,4) ~= 1 then -- take a step ~2/3
 
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                  if math.random(1,4) == 1 then -- change direction ~25%
 
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                     self.direction = dirs[math.random(1,4)]
 
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                  end
 
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                  if self.direction == 'left' then
 
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                     self.x = self.x - self.width
 
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                  elseif self.direction == 'right' then
 
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                     self.x = self.x + self.width
 
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                  elseif self.direction == 'up' then
 
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                     self.y = self.y - self.height
 
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                  elseif self.direction == 'down' then
 
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                     self.y = self.y + self.height
 
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                  end
 
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               end
 
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            end,
 
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   onCollide = function(self, other)
 
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                  if other ~= the.view.map then
 
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                     --print('collision')
 
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                     other:displaceDir(self,
 
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                                       util.dirToXY(self.direction),
 
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                                       - util.dirToPosNeg(self.direction))
 
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                  end
 
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                  if other == the.player then
 
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                     if the.view.level == 1 or the.view.level ==2 then
 
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                        the.player.active = false
 
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                        the.view:fade({0,0,0}):andThen(function()
 
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                          the.app.view = SlowView:new {
 
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                             level = the.view.level + 1
 
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                          }
 
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                       end)
 
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                     elseif the.view.level == 3 then
 
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                        the.app.view = WinView:new()
 
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                     else
 
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                        error('where did you find another level?')
 
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                     end
 
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                  end
 
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               end
 
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}
 
 
b'\\ No newline at end of file'