42
42
y = math.random(2, th-2) * 16
46
if self.level ~= 1 then
46
50
onUpdate = function(self, dt)
47
51
if the.player.moved then
48
-- this should encapsulate
50
52
the.clones:collide(the.player)
51
53
the.goalPerson:collide(the.player)
53
the.goalPerson:doMove()
55
if self.level ~= 2 then
56
the.goalPerson:doMove()
55
59
for _, np in ipairs(the.clones.sprites) do
59
63
-- yeah, again. once for flip, twice for displace
60
64
the.clones:collide(the.player)
65
the.goalPerson:collide(the.player) -- will this fix?
62
67
the.clones:collide(self.map)
63
68
the.player:collide(self.map)
66
71
the.clones:collide()
68
if math.random(1,5) == 1 then
73
if math.random(1,6) == 1 then
69
74
local c = the.clones.sprites[math.random(the.clones:count())]
75
if self.level == 3 and not c.cured then
71
76
c.image = 'data/goal.png'
75
80
the.player.moved = false
78
if the.keys:justPressed('escape', 'q') then
85
SlowView = View:extend {
86
onNew = function(self)
87
local text = Text:new {
88
text = 'Your movements have slowed...',
89
--height = the.app.height,
90
width = the.app.width,
94
text:centerAround(the.app.width / 2, the.app.height / 2)
97
self.timer:after(2, function()
98
the.app.view = GameView:new{level = self.level}
103
WinView = View:extend {
104
onNew = function(self)
105
local text = Text:new {
107
width = the.app.width,
111
text:centerAround(the.app.width / 2, the.app.height / 2)
116
TitleView = View:extend {
117
onNew = function(self)
119
image = 'data/title.png'
122
onUpdate = function(self)
123
if the.keys:allJustPressed() then
124
the.app.view = GameView:new{level = 1}
84
129
the.app = App:new {
87
132
onRun = function (self)
88
133
print('Version: ' .. VERSION)
90
self.view = GameView:new()
135
--self.view = GameView:new{level = 1}
136
self.view = TitleView:new()
93
139
self.console:watch('VERSION', 'VERSION')
140
self.console:watch('level', 'the.view.level')
95
142
-- back off that dark overlay a bit
96
143
self.console.fill.fill[4] = 75