5
5
deque = require 'deque'
6
--inspect = require 'inspect'
16
dirs = {'left', 'right', 'up', 'down'}
10
18
GameView = View:extend {
11
19
onNew = function (self)
12
--self:loadLayers('data/map.lua')
13
--self.focus = the.player
14
--self:clampTo(self.bg)
16
the.player = Player:new{x = the.app.width / 2,
17
y = the.app.height / 2}
20
self:loadLayers('data/map.lua')
22
local tw = math.floor(the.app.width / 16)
23
local th = math.floor(the.app.height / 16)
25
the.player = Player:new{
26
x = math.random(2, tw-2) * 16,
27
y = math.random(2, th-2) * 16
18
29
self:add(the.player)
31
the.goalPerson = GoalPerson:new{
32
x = math.random(2, tw-2) * 16,
33
y = math.random(2, th-2) * 16
35
self:add(the.goalPerson)
37
the.clones = Group:new()
40
the.clones:add(Clone:new {
41
x = math.random(2, tw-2) * 16,
42
y = math.random(2, th-2) * 16
46
if self.level ~= 1 then
20
50
onUpdate = function(self, dt)
21
if the.keys:justPressed('escape', 'q') then
51
if the.player.moved then
52
the.clones:collide(the.player)
53
the.goalPerson:collide(the.player)
55
if self.level ~= 2 then
56
the.goalPerson:doMove()
59
for _, np in ipairs(the.clones.sprites) do
63
-- yeah, again. once for flip, twice for displace
64
the.clones:collide(the.player)
65
the.goalPerson:collide(the.player) -- will this fix?
67
the.clones:collide(self.map)
68
the.player:collide(self.map)
69
the.goalPerson:collide(self.map)
73
if math.random(1,6) == 1 then
74
local c = the.clones.sprites[math.random(the.clones:count())]
75
if self.level == 3 and not c.cured then
76
c.image = 'data/goal.png'
80
the.player.moved = false
85
SlowView = View:extend {
86
onNew = function(self)
87
local text = Text:new {
88
text = 'Your movements have slowed...',
89
--height = the.app.height,
90
width = the.app.width,
94
text:centerAround(the.app.width / 2, the.app.height / 2)
97
self.timer:after(2, function()
98
the.app.view = GameView:new{level = self.level}
103
WinView = View:extend {
104
onNew = function(self)
105
local text = Text:new {
107
width = the.app.width,
111
text:centerAround(the.app.width / 2, the.app.height / 2)
116
TitleView = View:extend {
117
onNew = function(self)
119
image = 'data/title.png'
122
onUpdate = function(self)
123
if the.keys:allJustPressed() then
124
the.app.view = GameView:new{level = 1}
27
129
the.app = App:new {
29
132
onRun = function (self)
30
133
print('Version: ' .. VERSION)
32
self.view = GameView:new()
135
--self.view = GameView:new{level = 1}
136
self.view = TitleView:new()
35
139
self.console:watch('VERSION', 'VERSION')
140
self.console:watch('level', 'the.view.level')
37
142
-- back off that dark overlay a bit
38
143
self.console.fill.fill[4] = 75
146
onUpdate = function (self, dt)
147
if the.keys:justPressed('f1') then
148
local ss = love.graphics.newScreenshot()
149
ss:encode('screenshot-' ..love.timer.getTime()..'.png')
152
if the.keys:justPressed('escape', 'q') then