5
5
deque = require 'deque'
6
--inspect = require 'inspect'
16
dirs = {'left', 'right', 'up', 'down'}
11
18
GameView = View:extend {
12
19
onNew = function (self)
13
--self:loadLayers('data/map.lua')
14
--self.focus = the.player
15
--self:clampTo(self.bg)
20
self:loadLayers('data/map.lua')
22
local tw = math.floor(the.app.width / 16)
23
local th = math.floor(the.app.height / 16)
17
25
the.player = Player:new{
18
x = math.random(the.app.width),
19
y = math.random(the.app.height),
26
x = math.random(2, tw-2) * 16,
27
y = math.random(2, th-2) * 16
21
29
self:add(the.player)
31
the.goalPerson = GoalPerson:new{
32
x = math.random(2, tw-2) * 16,
33
y = math.random(2, th-2) * 16
35
self:add(the.goalPerson)
23
37
the.clones = Group:new()
24
38
self:add(the.clones)
26
40
the.clones:add(Clone:new {
27
x = math.random(the.app.width),
28
y = math.random(the.app.height),
41
x = math.random(2, tw-2) * 16,
42
y = math.random(2, th-2) * 16
46
if self.level ~= 1 then
32
50
onUpdate = function(self, dt)
33
51
if the.player.moved then
34
-- this should encapsulate
52
the.clones:collide(the.player)
53
the.goalPerson:collide(the.player)
55
if self.level ~= 2 then
56
the.goalPerson:doMove()
35
59
for _, np in ipairs(the.clones.sprites) do
63
-- yeah, again. once for flip, twice for displace
64
the.clones:collide(the.player)
65
the.goalPerson:collide(the.player) -- will this fix?
67
the.clones:collide(self.map)
68
the.player:collide(self.map)
69
the.goalPerson:collide(self.map)
73
if math.random(1,6) == 1 then
74
local c = the.clones.sprites[math.random(the.clones:count())]
75
if self.level == 3 and not c.cured then
76
c.image = 'data/goal.png'
39
80
the.player.moved = false
89
SlowView = View:extend {
90
onNew = function(self)
91
local text = Text:new {
92
text = 'Your movements have slowed...',
93
--height = the.app.height,
94
width = the.app.width,
98
text:centerAround(the.app.width / 2, the.app.height / 2)
101
self.timer:after(2, function()
102
the.app.view = GameView:new{level = self.level}
107
WinView = View:extend {
108
onNew = function(self)
109
local text = Text:new {
111
width = the.app.width,
115
text:centerAround(the.app.width / 2, the.app.height / 2)
120
TitleView = View:extend {
121
onNew = function(self)
123
image = 'data/title.png'
126
onUpdate = function(self)
127
if the.keys:allJustPressed() then
128
the.app.view = GameView:new{level = 1}
48
133
the.app = App:new {
50
136
onRun = function (self)
51
137
print('Version: ' .. VERSION)
53
self.view = GameView:new()
139
--self.view = GameView:new{level = 1}
140
self.view = TitleView:new()
56
143
self.console:watch('VERSION', 'VERSION')
144
self.console:watch('level', 'the.view.level')
58
146
-- back off that dark overlay a bit
59
147
self.console.fill.fill[4] = 75
150
onUpdate = function (self, dt)
151
if the.keys:justPressed('f1') then
152
local ss = love.graphics.newScreenshot()
153
ss:encode('screenshot-' ..love.timer.getTime()..'.png')