/ld28

To get this branch, use:
bzr branch http://9ix.org/bzr/ld28

« back to all changes in this revision

Viewing changes to main.lua

  • Committer: Josh C
  • Date: 2013-12-15 19:47:43 UTC
  • Revision ID: josh@9ix.org-20131215194743-ye0rbul4qruqau4g
title screen

Show diffs side-by-side

added added

removed removed

Lines of Context:
42
42
                                   y = math.random(2, th-2) * 16
43
43
                                })
44
44
              end
 
45
 
 
46
              if self.level ~= 1 then
 
47
                 self:flash({0,0,0})
 
48
              end
45
49
           end,
46
50
   onUpdate = function(self, dt)
47
51
                 if the.player.moved then
48
 
                    -- this should encapsulate
49
 
 
50
52
                    the.clones:collide(the.player)
51
53
                    the.goalPerson:collide(the.player)
52
54
 
60
62
 
61
63
                    -- yeah, again.  once for flip, twice for displace
62
64
                    the.clones:collide(the.player)
 
65
                    the.goalPerson:collide(the.player) -- will this fix?
63
66
 
64
67
                    the.clones:collide(self.map)
65
68
                    the.player:collide(self.map)
83
86
              end,
84
87
}
85
88
 
 
89
SlowView = View:extend {
 
90
   onNew = function(self)
 
91
              local text = Text:new {
 
92
                 text = 'Your movements have slowed...',
 
93
                 --height = the.app.height,
 
94
                 width = the.app.width,
 
95
                 align = 'center',
 
96
                 font = 18
 
97
              }
 
98
              text:centerAround(the.app.width / 2, the.app.height / 2)
 
99
              self:add(text)
 
100
 
 
101
              self.timer:after(2, function()
 
102
                 the.app.view = GameView:new{level = self.level}
 
103
              end)
 
104
           end
 
105
}
 
106
 
 
107
WinView = View:extend {
 
108
   onNew = function(self)
 
109
              local text = Text:new {
 
110
                 text = 'You win!',
 
111
                 width = the.app.width,
 
112
                 align = 'center',
 
113
                 font = 18
 
114
              }
 
115
              text:centerAround(the.app.width / 2, the.app.height / 2)
 
116
              self:add(text)
 
117
           end
 
118
}
 
119
 
 
120
TitleView = View:extend {
 
121
   onNew = function(self)
 
122
              self:add(Tile:new{
 
123
                          image = 'data/title.png'
 
124
                       })
 
125
           end,
 
126
   onUpdate = function(self)
 
127
                 if the.keys:allJustPressed() then
 
128
                    the.app.view = GameView:new{level = 1}
 
129
                 end
 
130
              end
 
131
}
 
132
 
86
133
the.app = App:new {
87
134
   name = "LD28",
88
135
   fps = 30,
89
136
   onRun = function (self)
90
137
              print('Version: ' .. VERSION)
91
138
 
92
 
              self.view = GameView:new{level = 1}
 
139
              --self.view = GameView:new{level = 1}
 
140
              self.view = TitleView:new()
93
141
 
94
142
              if DEBUG then
95
143
                 self.console:watch('VERSION', 'VERSION')