/ld28

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Viewing changes to main.lua

  • Committer: Josh C
  • Date: 2013-12-15 17:23:16 UTC
  • Revision ID: josh@9ix.org-20131215172316-aqwbhh3lyik48fnh
levels.  ish.

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                                   y = math.random(2, th-2) * 16
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                                })
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              end
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              if self.level ~= 1 then
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                 self:flash({0,0,0})
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              end
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           end,
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   onUpdate = function(self, dt)
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                 if the.player.moved then
 
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                    -- this should encapsulate
 
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                    the.clones:collide(the.player)
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                    the.goalPerson:collide(the.player)
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                    -- yeah, again.  once for flip, twice for displace
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                    the.clones:collide(the.player)
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                    the.goalPerson:collide(the.player) -- will this fix?
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                    the.clones:collide(self.map)
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                    the.player:collide(self.map)
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              end,
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}
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SlowView = View:extend {
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   onNew = function(self)
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              local text = Text:new {
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                 text = 'Your movements have slowed...',
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                 --height = the.app.height,
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                 width = the.app.width,
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                 align = 'center',
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                 font = 18
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              }
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              text:centerAround(the.app.width / 2, the.app.height / 2)
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              self:add(text)
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              self.timer:after(2, function()
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                 the.app.view = GameView:new{level = self.level}
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              end)
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           end
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}
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WinView = View:extend {
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   onNew = function(self)
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              local text = Text:new {
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                 text = 'You win!',
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                 width = the.app.width,
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                 align = 'center',
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                 font = 18
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              }
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              text:centerAround(the.app.width / 2, the.app.height / 2)
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              self:add(text)
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           end
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}
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TitleView = View:extend {
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   onNew = function(self)
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              self:add(Tile:new{
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                          image = 'data/title.png'
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                       })
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           end,
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   onUpdate = function(self)
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                 if the.keys:allJustPressed() then
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                    the.app.view = GameView:new{level = 1}
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                 end
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              end
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}
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the.app = App:new {
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   name = "LD28",
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   fps = 30,
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   onRun = function (self)
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              print('Version: ' .. VERSION)
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              --self.view = GameView:new{level = 1}
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              self.view = TitleView:new()
 
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              self.view = GameView:new{level = 1}
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              if DEBUG then
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                 self.console:watch('VERSION', 'VERSION')