42
42
y = math.random(2, th-2) * 16
46
if self.level ~= 1 then
50
46
onUpdate = function(self, dt)
51
47
if the.player.moved then
48
-- this should encapsulate
52
50
the.clones:collide(the.player)
53
51
the.goalPerson:collide(the.player)
55
if self.level ~= 2 then
56
the.goalPerson:doMove()
53
the.goalPerson:doMove()
59
55
for _, np in ipairs(the.clones.sprites) do
63
59
-- yeah, again. once for flip, twice for displace
64
60
the.clones:collide(the.player)
65
the.goalPerson:collide(the.player) -- will this fix?
67
62
the.clones:collide(self.map)
68
63
the.player:collide(self.map)
71
66
the.clones:collide()
73
if math.random(1,6) == 1 then
68
if math.random(1,5) == 1 then
74
69
local c = the.clones.sprites[math.random(the.clones:count())]
75
if self.level == 3 and not c.cured then
76
71
c.image = 'data/goal.png'
80
75
the.player.moved = false
78
if the.keys:justPressed('escape', 'q') then
85
SlowView = View:extend {
86
onNew = function(self)
87
local text = Text:new {
88
text = 'Your movements have slowed...',
89
--height = the.app.height,
90
width = the.app.width,
94
text:centerAround(the.app.width / 2, the.app.height / 2)
97
self.timer:after(2, function()
98
the.app.view = GameView:new{level = self.level}
103
WinView = View:extend {
104
onNew = function(self)
105
local text = Text:new {
107
width = the.app.width,
111
text:centerAround(the.app.width / 2, the.app.height / 2)
116
TitleView = View:extend {
117
onNew = function(self)
119
image = 'data/title.png'
122
onUpdate = function(self)
123
if the.keys:allJustPressed() then
124
the.app.view = GameView:new{level = 1}
129
84
the.app = App:new {
132
87
onRun = function (self)
133
88
print('Version: ' .. VERSION)
135
--self.view = GameView:new{level = 1}
136
self.view = TitleView:new()
90
self.view = GameView:new()
139
93
self.console:watch('VERSION', 'VERSION')
140
self.console:watch('level', 'the.view.level')
142
95
-- back off that dark overlay a bit
143
96
self.console.fill.fill[4] = 75