42
42
y = math.random(2, th-2) * 16
46
if self.level == 3 then
48
text = "R = Restart level",
54
if self.level ~= 1 then
58
46
onUpdate = function(self, dt)
59
47
if the.player.moved then
60
the.clones:collide(the.player)
61
the.goalPerson:collide(the.player)
48
-- this should encapsulate
63
if self.level ~= 2 then
64
the.goalPerson:doMove()
50
the.goalPerson:doMove()
67
52
for _, np in ipairs(the.clones.sprites) do
71
-- yeah, again. once for flip, twice for displace
72
the.clones:collide(the.player)
73
the.goalPerson:collide(the.player) -- will this fix?
75
56
the.clones:collide(self.map)
76
57
the.player:collide(self.map)
77
58
the.goalPerson:collide(self.map)
79
60
the.clones:collide()
61
the.clones:collide(the.player)
62
the.goalPerson:collide(the.player)
81
if math.random(1,6) == 1 then
64
if math.random(1,5) == 1 then
82
65
local c = the.clones.sprites[math.random(the.clones:count())]
83
if self.level == 3 and not c.cured then
84
67
c.image = 'data/goal.png'
88
71
the.player.moved = false
91
if the.keys:justPressed('r') then
92
the.app.view = GameView:new{level = self.level}
74
if the.keys:justPressed('escape', 'q') then
97
SlowView = View:extend {
98
onNew = function(self)
101
"Your movements have slowed...",
102
"Your movements have slowed...\nand they no longer only imitate you..."
105
local text = Text:new {
106
text = texts[self.level],
107
--height = the.app.height,
108
width = the.app.width,
112
text:centerAround(the.app.width / 2, the.app.height / 2)
115
self.timer:after(2, function()
116
the.app.view = GameView:new{level = self.level}
121
WinView = View:extend {
122
onNew = function(self)
123
local text = Text:new {
125
width = the.app.width,
129
text:centerAround(the.app.width / 2, the.app.height / 2)
134
TitleView = View:extend {
135
onNew = function(self)
137
image = 'data/title.png'
140
onUpdate = function(self)
141
if the.keys:allJustPressed() then
142
the.app.view = GameView:new{level = 1}
147
80
the.app = App:new {
150
83
onRun = function (self)
151
84
print('Version: ' .. VERSION)
153
--self.view = GameView:new{level = 1}
154
self.view = TitleView:new()
86
self.view = GameView:new()
157
89
self.console:watch('VERSION', 'VERSION')
158
self.console:watch('level', 'the.view.level')
160
91
-- back off that dark overlay a bit
161
92
self.console.fill.fill[4] = 75