/ld28

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  • Committer: Josh C
  • Date: 2013-12-14 03:41:24 UTC
  • Revision ID: josh@9ix.org-20131214034124-vsekv7pyk6z5bvqf
basic delayed movement

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require 'version'
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require 'player'
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require 'clone'
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GameView = View:extend {
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   onNew = function (self)
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              --self.focus = the.player
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              --self:clampTo(self.bg)
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              the.player = Player:new{
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                 x = math.random(the.app.width),
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                 y = math.random(the.app.height),
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              }
 
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              the.player = Player:new{x = the.app.width / 2,
 
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                                      y = the.app.height / 2}
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              self:add(the.player)
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              the.clones = Group:new()
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              self:add(the.clones)
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              for _ = 1, 14 do
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                 the.clones:add(Clone:new {
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                                       x = math.random(the.app.width),
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                                       y = math.random(the.app.height),
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                                    })
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              end
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           end,
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   onUpdate = function(self, dt)
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                 if the.player.moved then
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                    -- this should encapsulate
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                    for _, np in ipairs(the.clones.sprites) do
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                       np:doMove()
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                    end
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                    the.clones:collide()
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                    the.clones:collide(the.player)
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                    the.player.moved = false
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                 end
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                 if the.keys:justPressed('escape', 'q') then
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                    the.app:quit()
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                 end
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}
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the.app = App:new {
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   name = "LD28",
 
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   name = "LD Warmup",
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   onRun = function (self)
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              print('Version: ' .. VERSION)
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                 self.console.fill.fill[4] = 75
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              end
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           end,
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   onUpdate = function (self, dt)
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                 if the.keys:justPressed('f1') then
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                    local ss = love.graphics.newScreenshot()
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                    ss:encode('screenshot-' ..love.timer.getTime()..'.png')
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                 end
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              end
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}