/ld28

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  • Committer: Josh C
  • Date: 2013-12-14 03:41:24 UTC
  • Revision ID: josh@9ix.org-20131214034124-vsekv7pyk6z5bvqf
basic delayed movement

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Clone = Tile:extend {
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   image = 'data/player.png',
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   onNew = function(self)
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              self.direction = dirs[math.random(1,4)]
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           end,
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   doMove = function(self)
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               if math.random(1,4) == 1 then -- change direction ~25%
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                  self.direction = dirs[math.random(1,4)]
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               end
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               if self.direction == 'left' then
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                  self.x = self.x - self.width
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               elseif self.direction == 'right' then
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                  self.x = self.x + self.width
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               elseif self.direction == 'up' then
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                  self.y = self.y - self.height
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               elseif self.direction == 'down' then
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                  self.y = self.y + self.height
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               end
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            end,
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   onCollide = function(self, other)
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                  if other ~= the.view.map then
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                     --print('collision')
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                     other:displaceDir(self,
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                                       util.dirToXY(self.direction),
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                                       - util.dirToPosNeg(self.direction))
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                  end
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                  if other == the.player then
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                     self.image = 'data/player.png'
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                     self.cured = true
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                  end
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               end
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}
 
 
b'\\ No newline at end of file'