/ld28

To get this branch, use:
bzr branch http://9ix.org/bzr/ld28

« back to all changes in this revision

Viewing changes to main.lua

  • Committer: Josh C
  • Date: 2013-12-14 21:07:44 UTC
  • Revision ID: josh@9ix.org-20131214210744-5yqz19r1ge03v2sc
16 is a more fun number.  :D

Show diffs side-by-side

added added

removed removed

Lines of Context:
3
3
 
4
4
require 'zoetrope'
5
5
deque = require 'deque'
 
6
--inspect = require 'inspect'
 
7
require 'sprite'
6
8
 
 
9
require 'util'
7
10
require 'version'
8
11
require 'player'
9
12
require 'clone'
10
13
 
11
14
GameView = View:extend {
12
15
   onNew = function (self)
13
 
              --self:loadLayers('data/map.lua')
14
 
              --self.focus = the.player
15
 
              --self:clampTo(self.bg)
 
16
              self:loadLayers('data/map.lua')
 
17
 
 
18
              local tw = math.floor(the.app.width / 16)
 
19
              local th = math.floor(the.app.height / 16)
16
20
 
17
21
              the.player = Player:new{
18
 
                 x = math.random(the.app.width),
19
 
                 y = math.random(the.app.height),
 
22
                 x = math.random(2, tw-2) * 16,
 
23
                 y = math.random(2, th-2) * 16
20
24
              }
21
25
              self:add(the.player)
22
26
 
23
27
              the.clones = Group:new()
24
28
              self:add(the.clones)
25
 
              for _ = 1, 14 do
 
29
              for _ = 1, 15 do
26
30
                 the.clones:add(Clone:new {
27
 
                                       x = math.random(the.app.width),
28
 
                                       y = math.random(the.app.height),
29
 
                                    })
 
31
                                   x = math.random(2, tw-2) * 16,
 
32
                                   y = math.random(2, th-2) * 16
 
33
                                })
30
34
              end
31
35
           end,
32
36
   onUpdate = function(self, dt)
36
40
                       np:doMove()
37
41
                    end
38
42
 
 
43
                    the.clones:collide(self.map)
 
44
                    the.player:collide(self.map)
 
45
 
 
46
                    the.clones:collide()
 
47
                    the.clones:collide(the.player)
 
48
 
39
49
                    the.player.moved = false
40
50
                 end
41
51