5
deque = require 'deque'
6
--inspect = require 'inspect'
14
GameView = View:extend {
15
onNew = function (self)
16
self:loadLayers('data/map.lua')
18
local tw = math.floor(the.app.width / 16)
19
local th = math.floor(the.app.height / 16)
21
the.player = Player:new{
22
x = math.random(2, tw-2) * 16,
23
y = math.random(2, th-2) * 16
27
the.clones = Group:new()
30
the.clones:add(Clone:new {
31
x = math.random(2, tw-2) * 16,
32
y = math.random(2, th-2) * 16
36
onUpdate = function(self, dt)
37
if the.player.moved then
38
-- this should encapsulate
39
for _, np in ipairs(the.clones.sprites) do
43
the.clones:collide(self.map)
44
the.player:collide(self.map)
47
the.clones:collide(the.player)
49
the.player.moved = false
52
if the.keys:justPressed('escape', 'q') then
60
onRun = function (self)
61
print('Version: ' .. VERSION)
63
self.view = GameView:new()
66
self.console:watch('VERSION', 'VERSION')
68
-- back off that dark overlay a bit
69
self.console.fill.fill[4] = 75
72
onUpdate = function (self, dt)
73
if the.keys:justPressed('f1') then
74
local ss = love.graphics.newScreenshot()
75
ss:encode('screenshot-' ..love.timer.getTime()..'.png')