/ld28

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Viewing changes to player.lua

  • Committer: Josh C
  • Date: 2013-12-14 20:52:47 UTC
  • Revision ID: josh@9ix.org-20131214205247-f42dwe3rx00da9cr
player collide w/ map

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                       --print('key: ' .. keys[1])
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                       self.queue:push_right(keys[1])
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                       local inst = self.queue:pop_left()
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                       if inst == 'left' then
 
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                       self.direction = self.queue:pop_left()
 
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                       if self.direction == 'left' then
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                          self.x = self.x - self.width
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                       elseif inst == 'right' then
 
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                       elseif self.direction == 'right' then
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                          self.x = self.x + self.width
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                       elseif inst == 'up' then
 
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                       elseif self.direction == 'up' then
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                          self.y = self.y - self.height
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                       elseif inst == 'down' then
 
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                       elseif self.direction == 'down' then
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                          self.y = self.y + self.height
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                       end
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                       self.moved = true
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                    end
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                 end
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              end
 
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              end,
 
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   onCollide = function(self, other)
 
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                  if other ~= the.view.map then
 
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                     --print('collision')
 
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                     other:displaceDir(self,
 
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                                       util.dirToXY(self.direction),
 
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                                       - util.dirToPosNeg(self.direction))
 
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                  end
 
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               end
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}
 
 
b'\\ No newline at end of file'