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Viewing changes to player.lua

  • Committer: Josh C
  • Date: 2013-12-14 20:52:47 UTC
  • Revision ID: josh@9ix.org-20131214205247-f42dwe3rx00da9cr
player collide w/ map

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Player = Tile:extend {
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   image = 'data/player.png',
 
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local dirs = {'left', 'right', 'up', 'down'}
 
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Player = Fill:extend {
 
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   fill = {255,0,0},
 
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   width = 16, height = 16,
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   queue = deque.new(),
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   onNew = function(self)
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              local delay = {0,1,2}
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              for _ = 1, delay[the.view.level] do
 
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              for _ = 1, 2 do
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                 self.queue:push_right(dirs[math.random(1,4)])
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              end
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           end,
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                 end
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              end,
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   onCollide = function(self, other)
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                  if other ~= the.view.map and other ~= the.goalPerson then
 
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                  if other ~= the.view.map then
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                     --print('collision')
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                     other:displaceDir(self,