/ld28

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  • Committer: Josh C
  • Date: 2013-12-14 20:52:47 UTC
  • Revision ID: josh@9ix.org-20131214205247-f42dwe3rx00da9cr
player collide w/ map

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               elseif self.direction == 'down' then
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                  self.y = self.y + self.height
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               end
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            end
 
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            end,
 
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   onCollide = function(self, other)
 
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                  if other ~= the.view.map then
 
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                     --print('collision')
 
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                     other:displaceDir(self,
 
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                                       util.dirToXY(self.direction),
 
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                                       - util.dirToPosNeg(self.direction))
 
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                  end
 
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               end
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}
 
 
b'\\ No newline at end of file'