/ld28

To get this branch, use:
bzr branch http://9ix.org/bzr/ld28

« back to all changes in this revision

Viewing changes to main.lua

  • Committer: Josh C
  • Date: 2013-12-14 02:57:47 UTC
  • Revision ID: josh@9ix.org-20131214025747-etw31g9vii33qvey
zoetrope 1.4

Show diffs side-by-side

added added

removed removed

Lines of Context:
1
 
STRICT = true
2
 
DEBUG = true
3
 
 
4
 
require 'zoetrope'
5
 
deque = require 'deque'
6
 
 
7
 
require 'version'
8
 
require 'player'
9
 
require 'notplayer'
10
 
 
11
 
GameView = View:extend {
12
 
   onNew = function (self)
13
 
              --self:loadLayers('data/map.lua')
14
 
              --self.focus = the.player
15
 
              --self:clampTo(self.bg)
16
 
 
17
 
              the.player = Player:new{
18
 
                 x = math.random(the.app.width),
19
 
                 y = math.random(the.app.height),
20
 
              }
21
 
              self:add(the.player)
22
 
 
23
 
              the.notplayers = Group:new()
24
 
              self:add(the.notplayers)
25
 
              for _ = 1, 14 do
26
 
                 the.notplayers:add(NotPlayer:new {
27
 
                                       x = math.random(the.app.width),
28
 
                                       y = math.random(the.app.height),
29
 
                                    })
30
 
              end
31
 
           end,
32
 
   onUpdate = function(self, dt)
33
 
                 if the.player.moved then
34
 
                    -- this should encapsulate
35
 
                    for _, np in ipairs(the.notplayers.sprites) do
36
 
                       np:doMove()
37
 
                    end
38
 
 
39
 
                    the.player.moved = false
40
 
                 end
41
 
 
42
 
                 if the.keys:justPressed('escape', 'q') then
43
 
                    the.app:quit()
44
 
                 end
45
 
              end,
46
 
}
47
 
 
48
 
the.app = App:new {
49
 
   name = "LD28",
50
 
   onRun = function (self)
51
 
              print('Version: ' .. VERSION)
52
 
 
53
 
              self.view = GameView:new()
54
 
 
55
 
              if DEBUG then
56
 
                 self.console:watch('VERSION', 'VERSION')
57
 
 
58
 
                 -- back off that dark overlay a bit
59
 
                 self.console.fill.fill[4] = 75
60
 
              end
61
 
           end,
62
 
}