5
deque = require 'deque'
6
--inspect = require 'inspect'
15
GameView = View:extend {
16
onNew = function (self)
17
self:loadLayers('data/map.lua')
19
local tw = math.floor(the.app.width / 16)
20
local th = math.floor(the.app.height / 16)
22
the.player = Player:new{
23
x = math.random(2, tw-2) * 16,
24
y = math.random(2, th-2) * 16
28
the.clones = Group:new()
31
the.clones:add(Clone:new {
32
x = math.random(2, tw-2) * 16,
33
y = math.random(2, th-2) * 16
37
onUpdate = function(self, dt)
38
if the.player.moved then
39
-- this should encapsulate
40
for _, np in ipairs(the.clones.sprites) do
44
the.clones:collide(self.map)
45
the.player:collide(self.map)
48
the.clones:collide(the.player)
50
the.player.moved = false
53
if the.keys:justPressed('escape', 'q') then
62
onRun = function (self)
63
print('Version: ' .. VERSION)
65
self.view = GameView:new()
68
self.console:watch('VERSION', 'VERSION')
70
-- back off that dark overlay a bit
71
self.console.fill.fill[4] = 75
74
onUpdate = function (self, dt)
75
if the.keys:justPressed('f1') then
76
local ss = love.graphics.newScreenshot()
77
ss:encode('screenshot-' ..love.timer.getTime()..'.png')