/ld28

To get this branch, use:
bzr branch http://9ix.org/bzr/ld28

« back to all changes in this revision

Viewing changes to main.lua

  • Committer: Josh C
  • Date: 2013-12-14 02:57:47 UTC
  • Revision ID: josh@9ix.org-20131214025747-etw31g9vii33qvey
zoetrope 1.4

Show diffs side-by-side

added added

removed removed

Lines of Context:
1
 
STRICT = true
2
 
DEBUG = true
3
 
 
4
 
require 'zoetrope'
5
 
deque = require 'deque'
6
 
--inspect = require 'inspect'
7
 
require 'sprite'
8
 
 
9
 
require 'util'
10
 
require 'version'
11
 
require 'player'
12
 
require 'clone'
13
 
 
14
 
GameView = View:extend {
15
 
   onNew = function (self)
16
 
              self:loadLayers('data/map.lua')
17
 
 
18
 
              local tw = math.floor(the.app.width / 16)
19
 
              local th = math.floor(the.app.height / 16)
20
 
 
21
 
              the.player = Player:new{
22
 
                 x = math.random(2, tw-2) * 16,
23
 
                 y = math.random(2, th-2) * 16
24
 
              }
25
 
              self:add(the.player)
26
 
 
27
 
              the.clones = Group:new()
28
 
              self:add(the.clones)
29
 
              for _ = 1, 14 do
30
 
                 the.clones:add(Clone:new {
31
 
                                   x = math.random(2, tw-2) * 16,
32
 
                                   y = math.random(2, th-2) * 16
33
 
                                })
34
 
              end
35
 
           end,
36
 
   onUpdate = function(self, dt)
37
 
                 if the.player.moved then
38
 
                    -- this should encapsulate
39
 
                    for _, np in ipairs(the.clones.sprites) do
40
 
                       np:doMove()
41
 
                    end
42
 
 
43
 
                    the.clones:collide(self.map)
44
 
                    the.player:collide(self.map)
45
 
 
46
 
                    the.clones:collide()
47
 
                    the.clones:collide(the.player)
48
 
 
49
 
                    the.player.moved = false
50
 
                 end
51
 
 
52
 
                 if the.keys:justPressed('escape', 'q') then
53
 
                    the.app:quit()
54
 
                 end
55
 
              end,
56
 
}
57
 
 
58
 
the.app = App:new {
59
 
   name = "LD28",
60
 
   onRun = function (self)
61
 
              print('Version: ' .. VERSION)
62
 
 
63
 
              self.view = GameView:new()
64
 
 
65
 
              if DEBUG then
66
 
                 self.console:watch('VERSION', 'VERSION')
67
 
 
68
 
                 -- back off that dark overlay a bit
69
 
                 self.console.fill.fill[4] = 75
70
 
              end
71
 
           end,
72
 
   onUpdate = function (self, dt)
73
 
                 if the.keys:justPressed('f1') then
74
 
                    local ss = love.graphics.newScreenshot()
75
 
                    ss:encode('screenshot-' ..love.timer.getTime()..'.png')
76
 
                 end
77
 
              end
78
 
}