bzr branch
http://9ix.org/bzr/ld28
6
by Josh C
build system |
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#!/bin/sh |
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mkdir -p deploy/love |
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# make sure we have löve |
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cd deploy/love |
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if [ ! -e love-0.8.0-win-x86.zip ]; then |
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wget https://bitbucket.org/rude/love/downloads/love-0.8.0-win-x86.zip |
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unzip love-0.8.0-win-x86.zip || exit 1 |
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fi |
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if [ ! -e love-0.8.0-macosx-ub.zip ]; then |
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wget https://bitbucket.org/rude/love/downloads/love-0.8.0-macosx-ub.zip |
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unzip love-0.8.0-macosx-ub.zip || exit 1 |
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fi |
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cd ../.. |
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# make the love file |
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V=`bzr version-info --custom --template={revno}` |
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echo "VERSION = '$V'" >version.lua |
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29
by Josh C
name the game |
20 |
rm -f deploy/OneAmongMany.love |
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bzr ls -RV |zip -q@ deploy/OneAmongMany.love |
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6
by Josh C
build system |
22 |
bzr revert --no-backup version.lua |
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cd deploy |
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# package win32 |
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29
by Josh C
name the game |
27 |
rm -rf OneAmongMany-win32 OneAmongMany-win32.zip |
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mkdir OneAmongMany-win32 |
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cat love/love-0.8.0-win-x86/love.exe OneAmongMany.love >OneAmongMany-win32/OneAmongMany.exe |
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cp love/love-0.8.0-win-x86/*.dll OneAmongMany-win32 |
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6
by Josh C
build system |
31 |
# TODO: this is a spot I could copy a README, LICENSE, or VERSION file in. |
29
by Josh C
name the game |
32 |
zip -qr OneAmongMany-win32.zip OneAmongMany-win32 |
6
by Josh C
build system |
33 |
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# package osx |
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29
by Josh C
name the game |
35 |
rm -rf "One Among Many.app" OneAmongMany-macosx.zip |
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cp -r love/love.app "One Among Many.app" |
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cp OneAmongMany.love "One Among Many.app"/Contents/Resources/ |
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cp ../Info.plist "One Among Many.app"/Contents/ |
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zip -qry OneAmongMany-macosx.zip "One Among Many.app" |
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6
by Josh C
build system |
40 |
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cd .. |