/ld28

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bzr branch http://9ix.org/bzr/ld28
2 by Josh C
basic delayed movement
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STRICT = true
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DEBUG = true
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require 'zoetrope'
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deque = require 'deque'
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require 'version'
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require 'player'
3 by Josh C
add a couple other clones that move randomly
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require 'notplayer'
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basic delayed movement
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GameView = View:extend {
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   onNew = function (self)
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              --self:loadLayers('data/map.lua')
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              --self.focus = the.player
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              --self:clampTo(self.bg)
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3 by Josh C
add a couple other clones that move randomly
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              the.player = Player:new{
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                 x = math.random(the.app.width),
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                 y = math.random(the.app.height),
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              }
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              self:add(the.player)
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              the.notplayers = Group:new()
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              self:add(the.notplayers)
4 by Josh C
more clones, no null movement
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              for _ = 1, 14 do
3 by Josh C
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                 the.notplayers:add(NotPlayer:new {
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                                       x = math.random(the.app.width),
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                                       y = math.random(the.app.height),
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                                    })
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              end
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           end,
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   onUpdate = function(self, dt)
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                 if the.player.moved then
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                    -- this should encapsulate
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                    for _, np in ipairs(the.notplayers.sprites) do
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                       np:doMove()
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                    end
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                    the.player.moved = false
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                 end
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2 by Josh C
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                 if the.keys:justPressed('escape', 'q') then
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                    the.app:quit()
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                 end
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              end,
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}
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the.app = App:new {
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   name = "LD28",
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   onRun = function (self)
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              print('Version: ' .. VERSION)
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              self.view = GameView:new()
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              if DEBUG then
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                 self.console:watch('VERSION', 'VERSION')
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                 -- back off that dark overlay a bit
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                 self.console.fill.fill[4] = 75
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              end
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           end,
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}