bzr branch
http://9ix.org/bzr/ld28
2
by Josh C
basic delayed movement |
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STRICT = true |
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DEBUG = true |
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require 'zoetrope' |
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deque = require 'deque' |
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require 'version' |
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require 'player' |
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by Josh C
add a couple other clones that move randomly |
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require 'notplayer' |
2
by Josh C
basic delayed movement |
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GameView = View:extend { |
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onNew = function (self) |
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--self:loadLayers('data/map.lua') |
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--self.focus = the.player |
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--self:clampTo(self.bg) |
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3
by Josh C
add a couple other clones that move randomly |
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the.player = Player:new{ |
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x = math.random(the.app.width), |
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y = math.random(the.app.height), |
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} |
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2
by Josh C
basic delayed movement |
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self:add(the.player) |
3
by Josh C
add a couple other clones that move randomly |
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the.notplayers = Group:new() |
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self:add(the.notplayers) |
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4
by Josh C
more clones, no null movement |
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for _ = 1, 14 do |
3
by Josh C
add a couple other clones that move randomly |
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the.notplayers:add(NotPlayer:new { |
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x = math.random(the.app.width), |
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y = math.random(the.app.height), |
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}) |
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end |
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by Josh C
basic delayed movement |
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end, |
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onUpdate = function(self, dt) |
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3
by Josh C
add a couple other clones that move randomly |
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if the.player.moved then |
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-- this should encapsulate |
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for _, np in ipairs(the.notplayers.sprites) do |
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np:doMove() |
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end |
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the.player.moved = false |
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end |
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2
by Josh C
basic delayed movement |
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if the.keys:justPressed('escape', 'q') then |
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the.app:quit() |
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end |
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end, |
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} |
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the.app = App:new { |
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3
by Josh C
add a couple other clones that move randomly |
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name = "LD28", |
2
by Josh C
basic delayed movement |
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onRun = function (self) |
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print('Version: ' .. VERSION) |
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self.view = GameView:new() |
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if DEBUG then |
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self.console:watch('VERSION', 'VERSION') |
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-- back off that dark overlay a bit |
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self.console.fill.fill[4] = 75 |
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end |
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end, |
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} |