bzr branch
http://9ix.org/bzr/ld28
1
by Josh C
zoetrope 1.4 |
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-- Class: Mouse |
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-- This tracks the state of the mouse, i.e. its coordinates onscreen |
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-- and if a button was just pressed or released this frame. |
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-- |
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-- See http://love2d.org/wiki/MouseConstant for a list of mouse button names. |
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-- |
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-- Extends: |
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-- <Sprite> |
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Mouse = Sprite:extend{ |
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visible = false, |
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||
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-- private property: _thisFrame |
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-- what buttons are pressed this frame |
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-- if you are interested in this, use allPressed() instead |
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_thisFrame = {}, |
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-- private property: lastFrame |
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-- what mouse buttons were pressed last frame |
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_lastFrame = {}, |
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||
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new = function (self, obj) |
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obj = self:extend(obj) |
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the.mouse = obj |
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love.mousepressed = function (x, y, button) obj:mousePressed(button) end |
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love.mousereleased = function (x, y, button) obj:mouseReleased(button) end |
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if obj.onNew then obj:onNew() end |
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return obj |
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end, |
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-- Method: pressed |
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-- Are *any* of the buttons passed held down this frame? |
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-- |
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-- Arguments: |
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-- string button descriptions passed as individual arguments; |
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-- if none are passed, the left mouse button is assumed |
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-- |
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-- Returns: |
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-- boolean |
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pressed = function (self, ...) |
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local buttons = {...} |
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if #buttons == 0 then buttons[1] = 'l' end |
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for _, value in pairs(buttons) do |
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if STRICT then |
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assert(type(value) == 'string', 'all mouse buttons are strings; asked to check a ' .. type(value)) |
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end |
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if self._thisFrame[value] then |
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return true |
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end |
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end |
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return false |
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end, |
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-- Method: justPressed |
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-- Are *any* of the buttons passed pressed for the first time this frame? |
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-- |
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-- Arguments: |
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-- string button descriptions passed as individual arguments; |
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-- if none are passed, the left mouse button is assumed |
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-- |
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-- Returns: |
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-- boolean |
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justPressed = function (self, ...) |
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local buttons = {...} |
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if #buttons == 0 then buttons[1] = 'l' end |
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for _, value in pairs(buttons) do |
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if STRICT then |
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assert(type(value) == 'string', 'all mouse buttons are strings; asked to check a ' .. type(value)) |
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end |
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if self._thisFrame[value] and not self._lastFrame[value] then |
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return true |
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end |
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end |
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return false |
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end, |
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-- Method: released |
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-- Are *all* of the buttons passed not held down this frame? |
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-- |
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-- Arguments: |
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-- string button descriptions passed as individual arguments; |
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-- if none are passed, the left mouse button is assumed |
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-- |
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-- Returns: |
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-- boolean |
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released = function (self, ...) |
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local buttons = {...} |
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if #buttons == 0 then buttons[1] = 'l' end |
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for _, value in pairs(buttons) do |
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if STRICT then |
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assert(type(value) == 'string', 'all mouse buttons are strings; asked to check a ' .. type(value)) |
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end |
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if self._thisFrame[value] then |
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return false |
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end |
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end |
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return true |
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end, |
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-- Method: justReleased |
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-- Are *any* of the buttons passed released after being held last frame? |
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-- |
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-- Arguments: |
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-- string button descriptions passed as individual arguments; |
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-- if none are passed, the left mouse button is assumed |
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-- |
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-- Returns: |
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-- boolean |
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justReleased = function (self, ...) |
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local buttons = {...} |
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if #buttons == 0 then buttons[1] = 'l' end |
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for _, value in pairs(buttons) do |
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if STRICT then |
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assert(type(value) == 'string', 'all mouse buttons are strings; asked to check a ' .. type(value)) |
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end |
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if self._lastFrame[value] and not self._thisFrame[value] then |
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return true |
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end |
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end |
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return false |
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end, |
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-- Method: allPressed |
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-- Returns all buttons currently pressed this frame. |
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-- |
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-- Arguments: |
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-- none |
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-- |
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-- Returns: |
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-- string button descriptions; if nothing is pressed, nil |
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allPressed = function (self) |
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local result = {} |
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for key, value in pairs(self._thisFrame) do |
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if value then table.insert(result, key) end |
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end |
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return unpack(result) |
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end, |
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-- Method: allJustPressed |
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-- Returns all buttons just pressed this frame. |
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-- |
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-- Arguments: |
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-- none |
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-- |
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-- Returns: |
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-- string button descriptions; if nothing is just pressed, nil |
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allJustPressed = function (self) |
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local result = {} |
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for key, value in pairs(self._thisFrame) do |
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if value and not self._lastFrame[key] then table.insert(result, key) end |
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end |
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return unpack(result) |
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end, |
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-- Method: allJustReleased |
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-- Returns all buttons just released this frame. |
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-- |
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-- Arguments: |
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-- none |
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-- |
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-- Returns: |
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-- string buttons descriptions; if nothing is just pressed, nil |
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allJustPressed = function (self) |
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local result = {} |
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for key, value in pairs(self._thisFrame) do |
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if not value and self._lastFrame[key] then table.insert(result, key) end |
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end |
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return unpack(result) |
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end, |
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mousePressed = function (self, button) |
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self._thisFrame[button] = true |
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end, |
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mouseReleased = function (self, button) |
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-- we ignore wheel-related events to force the button |
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-- to be detectable for at least one frame |
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if button ~= 'wd' and button ~= 'wu' then |
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self._thisFrame[button] = false |
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end |
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end, |
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endFrame = function (self, elapsed) |
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for key, value in pairs(self._thisFrame) do |
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self._lastFrame[key] = value |
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end |
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-- now force mouse wheel buttons to be released |
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self._thisFrame.wd = false |
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self._thisFrame.wu = false |
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self.x = love.mouse.getX() - the.app.inset.x |
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self.y = love.mouse.getY() - the.app.inset.y |
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Sprite.endFrame(self) |
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end, |
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update = function() end |
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} |