/ld28

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17 by Josh C
oops, mobile goal file
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GoalPerson = Tile:extend {
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   image = 'data/goal.png',
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   onNew = function(self)
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              self.direction = dirs[math.random(1,4)]
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           end,
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   doMove = function(self)
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               if math.random(1,4) ~= 1 then -- take a step ~2/3
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                  if math.random(1,4) == 1 then -- change direction ~25%
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                     self.direction = dirs[math.random(1,4)]
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                  end
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                  if self.direction == 'left' then
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                     self.x = self.x - self.width
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                  elseif self.direction == 'right' then
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                     self.x = self.x + self.width
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                  elseif self.direction == 'up' then
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                     self.y = self.y - self.height
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                  elseif self.direction == 'down' then
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                     self.y = self.y + self.height
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                  end
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               end
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            end,
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   onCollide = function(self, other)
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                  if other ~= the.view.map then
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                     --print('collision')
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                     other:displaceDir(self,
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                                       util.dirToXY(self.direction),
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                                       - util.dirToPosNeg(self.direction))
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                  end
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                  if other == the.player then
24 by Josh C
intermidiate + win screens
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                     if the.view.level == 1 or the.view.level ==2 then
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                        the.player.active = false
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                        the.view:fade({0,0,0}):andThen(function()
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                          the.app.view = SlowView:new {
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                             level = the.view.level + 1
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                          }
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                       end)
23 by Josh C
levels. ish.
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                     elseif the.view.level == 3 then
24 by Josh C
intermidiate + win screens
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                        the.app.view = WinView:new()
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                     else
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                        error('where did you find another level?')
23 by Josh C
levels. ish.
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                     end
17 by Josh C
oops, mobile goal file
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                  end
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               end
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}