bzr branch
http://9ix.org/bzr/ld28
2
by Josh C
basic delayed movement |
1 |
STRICT = true |
2 |
DEBUG = true |
|
3 |
||
4 |
require 'zoetrope' |
|
5 |
deque = require 'deque' |
|
10
by Josh C
collide w/ the map |
6 |
--inspect = require 'inspect' |
7 |
require 'sprite' |
|
2
by Josh C
basic delayed movement |
8 |
|
10
by Josh C
collide w/ the map |
9 |
require 'util' |
2
by Josh C
basic delayed movement |
10 |
require 'version' |
11 |
require 'player' |
|
7
by Josh C
rename NotPlayer to Clone cuz they're clones, and it's way too early |
12 |
require 'clone' |
15
by Josh C
put some walls and a goal... doesn't feel quite right. |
13 |
require 'goal' |
16
by Josh C
moving goal, clones turning green... |
14 |
require 'goal_person' |
15 |
||
16 |
dirs = {'left', 'right', 'up', 'down'} |
|
2
by Josh C
basic delayed movement |
17 |
|
18 |
GameView = View:extend { |
|
19 |
onNew = function (self) |
|
10
by Josh C
collide w/ the map |
20 |
self:loadLayers('data/map.lua') |
2
by Josh C
basic delayed movement |
21 |
|
13
by Josh C
align to grid |
22 |
local tw = math.floor(the.app.width / 16) |
23 |
local th = math.floor(the.app.height / 16) |
|
24 |
||
3
by Josh C
add a couple other clones that move randomly |
25 |
the.player = Player:new{ |
13
by Josh C
align to grid |
26 |
x = math.random(2, tw-2) * 16, |
27 |
y = math.random(2, th-2) * 16 |
|
3
by Josh C
add a couple other clones that move randomly |
28 |
} |
2
by Josh C
basic delayed movement |
29 |
self:add(the.player) |
3
by Josh C
add a couple other clones that move randomly |
30 |
|
16
by Josh C
moving goal, clones turning green... |
31 |
the.goalPerson = GoalPerson:new{ |
32 |
x = math.random(2, tw-2) * 16, |
|
33 |
y = math.random(2, th-2) * 16 |
|
34 |
} |
|
35 |
self:add(the.goalPerson) |
|
36 |
||
7
by Josh C
rename NotPlayer to Clone cuz they're clones, and it's way too early |
37 |
the.clones = Group:new() |
38 |
self:add(the.clones) |
|
14
by Josh C
16 is a more fun number. :D |
39 |
for _ = 1, 15 do |
7
by Josh C
rename NotPlayer to Clone cuz they're clones, and it's way too early |
40 |
the.clones:add(Clone:new { |
13
by Josh C
align to grid |
41 |
x = math.random(2, tw-2) * 16, |
42 |
y = math.random(2, th-2) * 16 |
|
43 |
}) |
|
3
by Josh C
add a couple other clones that move randomly |
44 |
end |
24
by Josh C
intermidiate + win screens |
45 |
|
46 |
if self.level ~= 1 then |
|
47 |
self:flash({0,0,0}) |
|
48 |
end |
|
2
by Josh C
basic delayed movement |
49 |
end, |
50 |
onUpdate = function(self, dt) |
|
3
by Josh C
add a couple other clones that move randomly |
51 |
if the.player.moved then |
21
by Josh C
super hacky fix for passing through clones/goals |
52 |
the.clones:collide(the.player) |
53 |
the.goalPerson:collide(the.player) |
|
54 |
||
23
by Josh C
levels. ish. |
55 |
if self.level ~= 2 then |
56 |
the.goalPerson:doMove() |
|
57 |
end |
|
16
by Josh C
moving goal, clones turning green... |
58 |
|
7
by Josh C
rename NotPlayer to Clone cuz they're clones, and it's way too early |
59 |
for _, np in ipairs(the.clones.sprites) do |
3
by Josh C
add a couple other clones that move randomly |
60 |
np:doMove() |
61 |
end |
|
62 |
||
21
by Josh C
super hacky fix for passing through clones/goals |
63 |
-- yeah, again. once for flip, twice for displace |
64 |
the.clones:collide(the.player) |
|
24
by Josh C
intermidiate + win screens |
65 |
the.goalPerson:collide(the.player) -- will this fix? |
21
by Josh C
super hacky fix for passing through clones/goals |
66 |
|
10
by Josh C
collide w/ the map |
67 |
the.clones:collide(self.map) |
68 |
the.player:collide(self.map) |
|
16
by Josh C
moving goal, clones turning green... |
69 |
the.goalPerson:collide(self.map) |
10
by Josh C
collide w/ the map |
70 |
|
9
by Josh C
collision |
71 |
the.clones:collide() |
72 |
||
23
by Josh C
levels. ish. |
73 |
if math.random(1,6) == 1 then |
20
by Josh C
clones you flip don't flip back |
74 |
local c = the.clones.sprites[math.random(the.clones:count())] |
23
by Josh C
levels. ish. |
75 |
if self.level == 3 and not c.cured then |
20
by Josh C
clones you flip don't flip back |
76 |
c.image = 'data/goal.png' |
77 |
end |
|
16
by Josh C
moving goal, clones turning green... |
78 |
end |
79 |
||
3
by Josh C
add a couple other clones that move randomly |
80 |
the.player.moved = false |
81 |
end |
|
2
by Josh C
basic delayed movement |
82 |
end, |
83 |
} |
|
84 |
||
24
by Josh C
intermidiate + win screens |
85 |
SlowView = View:extend { |
86 |
onNew = function(self) |
|
87 |
local text = Text:new { |
|
88 |
text = 'Your movements have slowed...', |
|
89 |
--height = the.app.height, |
|
90 |
width = the.app.width, |
|
91 |
align = 'center', |
|
92 |
font = 18 |
|
93 |
} |
|
94 |
text:centerAround(the.app.width / 2, the.app.height / 2) |
|
95 |
self:add(text) |
|
96 |
||
97 |
self.timer:after(2, function() |
|
98 |
the.app.view = GameView:new{level = self.level} |
|
99 |
end) |
|
100 |
end |
|
101 |
} |
|
102 |
||
103 |
WinView = View:extend { |
|
104 |
onNew = function(self) |
|
105 |
local text = Text:new { |
|
106 |
text = 'You win!', |
|
107 |
width = the.app.width, |
|
108 |
align = 'center', |
|
109 |
font = 18 |
|
110 |
} |
|
111 |
text:centerAround(the.app.width / 2, the.app.height / 2) |
|
112 |
self:add(text) |
|
113 |
end |
|
114 |
} |
|
115 |
||
25
by Josh C
title screen |
116 |
TitleView = View:extend { |
117 |
onNew = function(self) |
|
118 |
self:add(Tile:new{ |
|
119 |
image = 'data/title.png' |
|
120 |
}) |
|
121 |
end, |
|
122 |
onUpdate = function(self) |
|
123 |
if the.keys:allJustPressed() then |
|
124 |
the.app.view = GameView:new{level = 1} |
|
125 |
end |
|
126 |
end |
|
127 |
} |
|
128 |
||
2
by Josh C
basic delayed movement |
129 |
the.app = App:new { |
3
by Josh C
add a couple other clones that move randomly |
130 |
name = "LD28", |
15
by Josh C
put some walls and a goal... doesn't feel quite right. |
131 |
fps = 30, |
2
by Josh C
basic delayed movement |
132 |
onRun = function (self) |
133 |
print('Version: ' .. VERSION) |
|
134 |
||
25
by Josh C
title screen |
135 |
--self.view = GameView:new{level = 1} |
136 |
self.view = TitleView:new() |
|
2
by Josh C
basic delayed movement |
137 |
|
138 |
if DEBUG then |
|
139 |
self.console:watch('VERSION', 'VERSION') |
|
23
by Josh C
levels. ish. |
140 |
self.console:watch('level', 'the.view.level') |
2
by Josh C
basic delayed movement |
141 |
|
142 |
-- back off that dark overlay a bit |
|
143 |
self.console.fill.fill[4] = 75 |
|
144 |
end |
|
145 |
end, |
|
8
by Josh C
screenshots |
146 |
onUpdate = function (self, dt) |
147 |
if the.keys:justPressed('f1') then |
|
148 |
local ss = love.graphics.newScreenshot() |
|
149 |
ss:encode('screenshot-' ..love.timer.getTime()..'.png') |
|
150 |
end |
|
26
by Josh C
move quit keybindings to app |
151 |
|
152 |
if the.keys:justPressed('escape', 'q') then |
|
153 |
the.app:quit() |
|
154 |
end |
|
8
by Josh C
screenshots |
155 |
end |
2
by Josh C
basic delayed movement |
156 |
} |