/ld28

To get this branch, use:
bzr branch http://9ix.org/bzr/ld28
11 by Josh C
... add the map. and the extra code to work w/ it.
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<?xml version="1.0" encoding="UTF-8"?>
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<map version="1.0" orientation="orthogonal" width="50" height="37" tilewidth="16" tileheight="16">
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 <tileset firstgid="1" name="tiles" tilewidth="16" tileheight="16">
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  <image source="tiles.png" width="48" height="16"/>
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  <tile id="0">
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   <properties>
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    <property name="solid" value="true"/>
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   </properties>
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  </tile>
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 </tileset>
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 <layer name="bg" width="50" height="37">
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  <data encoding="base64" compression="zlib">
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   eJztwwEJAAAMBKHj+4dejoGCq6aqqqqqqqr66AEqnw51
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  </data>
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 </layer>
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 <layer name="map" width="50" height="37">
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  <data encoding="base64" compression="zlib">
15 by Josh C
put some walls and a goal... doesn't feel quite right.
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   eJzt11EKACEMA9F6/0t7BptGgs6Af1r2IQi7qmo9shJSvgPHfDhwOMLhddx8/7mP+W453F4cOBwp71iSQwlHVjiy+tWR+t/vvA8c5+GY36+cwzG/XzmHwxcO3/xOOHzzO+Hwze+kOF5YG3vyAQI=
11 by Josh C
... add the map. and the extra code to work w/ it.
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  </data>
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 </layer>
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</map>