/ld27

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  • Committer: Josh C
  • Date: 2013-08-24 17:02:07 UTC
  • Revision ID: josh@9ix.org-20130824170207-8fzjr3j0t2rpfb5s
goal... thing

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STRICT = true
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DEBUG = false
 
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DEBUG = true
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require 'zoetrope'
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--require 'pepperprof'
6
 
--inspect = require 'inspect'
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8
 
require 'sprite'
9
 
require 'util'
 
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--require 'group'
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require 'version'
 
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--require 'wrap_tile'
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require 'player'
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require 'goal'
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require 'pause_view'
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require 'win_view'
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GameView = View:extend {
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   gameStart = 0,
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   switchSounds = {},
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   onNew = function (self)
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              self:loadLayers('data/map.lua')
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              self.focus = the.player
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              self:clampTo(self.bg)
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25
 
              self.scale = the.app.scale
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27
 
              self.mazes = {self.maze1, self.maze2, self.maze3}
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              self.bgs = {self.bg, self.bg, self.bg2}
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              for _, maze in ipairs(self.mazes) do maze:die() end
30
 
              for _, bg in ipairs(self.bgs) do bg.visible = false end
31
 
 
32
 
              self.maze1.moveMod = 1
33
 
              self.maze2.moveMod = 0.55
34
 
              self.maze3.moveMod = -1
35
 
              self.maze1.playerScale = 1
36
 
              self.maze2.playerScale = 0.5
37
 
              self.maze3.playerScale = 1
38
 
 
39
 
              self.goals = {{},{},{}}
40
 
              the.goalsAchieved = 0
41
 
              for _, obj in ipairs(self.objects.sprites) do
42
 
                 if obj:instanceOf(Goal) then
43
 
                    obj.visible = false
44
 
                    table.insert(self.goals[tonumber(obj.map)], obj)
45
 
                 end
46
 
              end
47
 
 
48
 
              local sndFiles = {'data/Explosion2.wav', 'data/Explosion3.wav', 'data/Hit_Hurt3.wav'}
49
 
 
50
 
              for _, sndFile in ipairs(sndFiles) do
51
 
                 local snd = love.audio.newSource(sndFile, 'static')
52
 
                 table.insert(self.switchSounds, snd)
53
 
              end
 
20
              self.mazes = {self.maze1, self.maze2}
 
21
              --self.maze1:revive()
 
22
              --self.maze2:die()
 
23
              the.activeMaze = self.maze1
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24
 
55
25
              --the.interface = Group:new()
56
26
 
58
28
 
59
29
              self:switchMaze()
60
30
 
61
 
              -- profiling...
62
 
              --the.profiler = newProfiler()
63
 
              --the.profiler:start()
64
 
 
65
 
              self.gameStart = love.timer.getTime()
66
 
              self.lastChange = love.timer.getTime()
 
31
              self.gameStart = love.timer.getMicroTime()
 
32
              self.lastChange = love.timer.getMicroTime()
67
33
           end,
68
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   onUpdate = function(self, dt)
69
 
                 if the.player.active and love.timer.getTime() > self.lastChange + 10 then
 
35
                 if the.player.active and love.timer.getMicroTime() > self.lastChange + 10 then
70
36
                    -- switch maze
71
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                    self:switchMaze()
72
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                 end
73
39
 
74
 
                 if not (DEBUG and the.console.visible) then
75
 
                    for _, goal in ipairs(the.activeGoals) do
76
 
                       the.player.collider:collide(goal)
77
 
                    end
78
 
                 end
79
 
 
80
 
                 if the.keys:justPressed('escape', 'q') then
81
 
                    PauseView:new():activate()
82
 
                 --elseif the.keys:justPressed('w') then
83
 
                 --   WinView:new():activate()
84
 
                 end
 
40
                 the.activeMaze:collide(the.player)
 
41
 
 
42
 
 
43
                 -- for _, mirror in ipairs(the.mirrors.sprites) do
 
44
                 --    if not mirror.of then
 
45
                 --       print('mirror:' .. inspect(mirror))
 
46
                 --       error('mirror OF NOTHING')
 
47
                 --    end
 
48
                 -- end
85
49
              end,
86
50
   switchMaze = function(self)
87
 
                   if the.activeMaze then
88
 
                      repeat
89
 
                         newMaze = math.random(3)
90
 
                      until self.mazes[newMaze] ~= the.activeMaze
91
 
 
92
 
                      the.activeMaze:die()
93
 
                      the.activeMaze = self.mazes[newMaze]
94
 
 
95
 
                      the.activeBg.visible = false
96
 
                      the.activeBg = self.bgs[newMaze]
97
 
 
98
 
                      for _, goal in ipairs(the.activeGoals) do
99
 
                         goal.visible = false
100
 
                      end
101
 
                      the.activeGoals = self.goals[newMaze]
102
 
 
103
 
                      love.audio.play(self.switchSounds[math.random(#self.switchSounds)])
 
51
                   the.activeMaze:die()
 
52
                   if the.activeMaze == self.maze1 then
 
53
                      the.activeMaze = self.maze2
104
54
                   else
105
 
                      the.activeMaze = self.maze2
106
 
                      the.activeBg = self.bg
107
 
                      the.activeGoals = self.goals[2]
 
55
                      the.activeMaze = self.maze1
108
56
                   end
109
 
 
110
57
                   the.activeMaze:revive()
111
 
                   the.activeBg.visible = true
112
 
                   for _, goal in ipairs(the.activeGoals) do
113
 
                      goal.visible = true
114
 
                   end
115
 
                   the.player.scale = the.activeMaze.playerScale
116
 
                   the.player.collider.width = the.player.width * the.activeMaze.playerScale
117
 
                   the.player.collider.height = the.player.height * the.activeMaze.playerScale
118
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119
59
                   self._fx = {0,0,0,0}
120
 
                   self.tween:start(self._fx, 4, 175, 10, 'quadIn')
 
60
                   self.tween:start(self._fx, 4, 150, 10, 'quadIn')
121
61
 
122
 
                   self.lastChange = love.timer.getTime()
 
62
                   self.lastChange = love.timer.getMicroTime()
123
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                end,
124
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   onEndFrame = function(self)
125
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                   --the.interface.translate.x = the.player.x - the.app.width / 2 + the.player.width / 2
128
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}
129
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130
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MenuScreen = View:extend {
131
 
   bg = Tile:new{image = 'data/intro.png', x = 0, y = 0},
 
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   title = Text:new{text = "Press a key to start", font = 48, wordWrap = false},
 
72
   --title = Tile:new{image = 'data/title.png', x = 0, y = 0},
132
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   onNew = function(self)
133
 
              self.scale = the.app.scale
134
 
 
135
 
              self:add(self.bg)
136
 
              --self.title:centerAround(400, 200)
137
 
 
138
 
              local nr = 'data/NewRocker-Regular.otf'
139
 
              self:add(Text:new{
140
 
                          text = 'Treasures of the Decimaze',
141
 
                          --x = 0,
142
 
                          y = 100,
143
 
                          width = self.bg.width,
144
 
                          font = {nr, 48},
145
 
                          align = 'center',
146
 
                          tint = {0,0,0}
147
 
                       })
148
 
 
149
 
              self:add(Text:new{
150
 
                          text = 'Find the 4 lost shinies!',
151
 
                          y = 170,
152
 
                          width = self.bg.width,
153
 
                          font = {nr, 28},
154
 
                          align = 'center',
155
 
                          tint = {0,0,0}
156
 
                       })
157
 
 
158
 
              self:add(Text:new{
159
 
                          text = 'Use the arrow keys to move',
160
 
                          y = 375,
161
 
                          width = self.bg.width,
162
 
                          font = {nr, 24},
163
 
                          align = 'center',
164
 
                          tint = {0,0,0}
165
 
                       })
166
 
 
167
 
              self:add(Text:new{
168
 
                          text = 'Press a key to start',
169
 
                          y = 425,
170
 
                          width = self.bg.width,
171
 
                          font = {nr, 24},
172
 
                          align = 'center',
173
 
                          tint = {0,0,0}
174
 
                       })
175
 
 
176
 
 
 
74
              self:add(self.title)
 
75
              self.title:centerAround(400, 200)
177
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           end,
178
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   onUpdate = function(self, elapsed)
179
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                 if the.keys:allJustPressed() then
183
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}
184
83
 
185
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the.app = App:new {
186
 
   width = 800,
187
 
   height = 600,
188
 
   name = "Treasures of the Decimaze",
189
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   onRun = function (self)
190
86
              print('Version: ' .. VERSION)
191
87
 
192
 
              self.view = MenuScreen:new()
193
 
              self:setScaling()
 
88
              self.view = GameView:new()
194
89
 
195
90
              if DEBUG then
196
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                 self.console:watch('VERSION', 'VERSION')
197
 
                 self.console:watch('player.x', 'the.player.x')
198
 
                 self.console:watch('player.y', 'the.player.y')
199
92
 
200
93
                 -- back off that dark overlay a bit
201
94
                 self.console.fill.fill[4] = 75
202
95
              end
203
96
           end,
204
97
   onUpdate = function (self, dt)
205
 
                 if the.keys:justPressed('f1') then
206
 
                    local ss = love.graphics.newScreenshot()
207
 
                    ss:encode('screenshot-' ..love.timer.getTime()..'.png')
 
98
                 if the.keys:justPressed('escape') then
 
99
                    self.quit()
208
100
                 end
209
 
              end,
210
 
   setScaling = function(self)
211
 
     local winw, winh = love.window.getMode()
212
 
     --if love.window.getFullscreen() then
213
 
     if winw == self.width and winh == self.height then
214
 
       self.scale = 1
215
 
       self.view.realTranslate = { x=0, y=0 }
216
 
       love.graphics.setScissor()
217
 
     else
218
 
       --self.scale = math.min(
219
 
       --  math.floor(winw / the.app.viewWidth),
220
 
       --  math.floor(winh / the.app.viewHeight)
221
 
       --)
222
 
       if winh >= 1050 then
223
 
         self.scale = 1.5
224
 
       elseif winh < the.app.height then
225
 
         self.scale = winh / the.app.height
226
 
       end
227
 
       self.view.realTranslate.x = math.floor((winw - self.width * self.scale) / 2)
228
 
       self.view.realTranslate.y = math.floor((winh - self.height * self.scale) / 2)
229
 
       --print('translate: ' .. self.view.realTranslate.x .. ', ' .. self.view.realTranslate.y)
230
 
 
231
 
       love.graphics.setColor(0,0,0)
232
 
       love.graphics.rectangle('fill', 0, 0, winw, winh)
233
 
       love.graphics.setScissor( self.view.realTranslate.x,
234
 
                                 self.view.realTranslate.y,
235
 
                                 self.width * self.scale,
236
 
                                 self.height * self.scale)
237
 
     end
238
 
 
239
 
     self.view.scale = self.scale
240
 
   end
 
101
              end
241
102
}
242
 
 
243
 
function love.resize(w, h)
244
 
  print('love.resize')
245
 
  the.app:setScaling()
246
 
end