6
--inspect = require 'inspect'
17
12
GameView = View:extend {
20
14
onNew = function (self)
21
15
self:loadLayers('data/map.lua')
22
16
self.focus = the.player
23
17
self:clampTo(self.bg)
25
self.scale = the.app.scale
27
self.mazes = {self.maze1, self.maze2, self.maze3}
28
self.bgs = {self.bg, self.bg, self.bg2}
29
for _, maze in ipairs(self.mazes) do maze:die() end
30
for _, bg in ipairs(self.bgs) do bg.visible = false end
32
self.maze1.moveMod = 1
33
self.maze2.moveMod = 0.55
34
self.maze3.moveMod = -1
35
self.maze1.playerScale = 1
36
self.maze2.playerScale = 0.5
37
self.maze3.playerScale = 1
39
self.goals = {{},{},{}}
41
for _, obj in ipairs(self.objects.sprites) do
42
if obj:instanceOf(Goal) then
44
table.insert(self.goals[tonumber(obj.map)], obj)
48
local sndFiles = {'data/Explosion2.wav', 'data/Explosion3.wav', 'data/Hit_Hurt3.wav'}
50
for _, sndFile in ipairs(sndFiles) do
51
local snd = love.audio.newSource(sndFile, 'static')
52
table.insert(self.switchSounds, snd)
19
self.mazes = {self.maze1, self.maze2}
22
the.activeMaze = self.maze1
55
24
--the.interface = Group:new()
62
--the.profiler = newProfiler()
63
--the.profiler:start()
65
self.gameStart = love.timer.getTime()
66
self.lastChange = love.timer.getTime()
30
self.gameStart = love.timer.getMicroTime()
31
self.lastChange = love.timer.getMicroTime()
68
33
onUpdate = function(self, dt)
69
if the.player.active and love.timer.getTime() > self.lastChange + 10 then
34
if the.player.active and love.timer.getMicroTime() > self.lastChange + 10 then
74
if not (DEBUG and the.console.visible) then
75
for _, goal in ipairs(the.activeGoals) do
76
the.player.collider:collide(goal)
80
if the.keys:justPressed('escape', 'q') then
81
PauseView:new():activate()
82
--elseif the.keys:justPressed('w') then
83
-- WinView:new():activate()
39
the.activeMaze:collide(the.player)
42
-- for _, mirror in ipairs(the.mirrors.sprites) do
43
-- if not mirror.of then
44
-- print('mirror:' .. inspect(mirror))
45
-- error('mirror OF NOTHING')
86
49
switchMaze = function(self)
87
if the.activeMaze then
89
newMaze = math.random(3)
90
until self.mazes[newMaze] ~= the.activeMaze
93
the.activeMaze = self.mazes[newMaze]
95
the.activeBg.visible = false
96
the.activeBg = self.bgs[newMaze]
98
for _, goal in ipairs(the.activeGoals) do
101
the.activeGoals = self.goals[newMaze]
103
love.audio.play(self.switchSounds[math.random(#self.switchSounds)])
51
if the.activeMaze == self.maze1 then
52
the.activeMaze = self.maze2
105
the.activeMaze = self.maze2
106
the.activeBg = self.bg
107
the.activeGoals = self.goals[2]
54
the.activeMaze = self.maze1
110
56
the.activeMaze:revive()
111
the.activeBg.visible = true
112
for _, goal in ipairs(the.activeGoals) do
115
the.player.scale = the.activeMaze.playerScale
116
the.player.collider.width = the.player.width * the.activeMaze.playerScale
117
the.player.collider.height = the.player.height * the.activeMaze.playerScale
119
58
self._fx = {0,0,0,0}
120
self.tween:start(self._fx, 4, 175, 10, 'quadIn')
59
self.tween:start(self._fx, 4, 150, 10, 'quadIn')
122
self.lastChange = love.timer.getTime()
61
self.lastChange = love.timer.getMicroTime()
124
63
onEndFrame = function(self)
125
64
--the.interface.translate.x = the.player.x - the.app.width / 2 + the.player.width / 2
130
69
MenuScreen = View:extend {
131
bg = Tile:new{image = 'data/intro.png', x = 0, y = 0},
70
title = Text:new{text = "Press a key to start", font = 48, wordWrap = false},
71
--title = Tile:new{image = 'data/title.png', x = 0, y = 0},
132
72
onNew = function(self)
133
self.scale = the.app.scale
136
--self.title:centerAround(400, 200)
138
local nr = 'data/NewRocker-Regular.otf'
140
text = 'Treasures of the Decimaze',
143
width = self.bg.width,
150
text = 'Find the 4 lost shinies!',
152
width = self.bg.width,
159
text = 'Use the arrow keys to move',
161
width = self.bg.width,
168
text = 'Press a key to start',
170
width = self.bg.width,
74
self.title:centerAround(400, 200)
178
76
onUpdate = function(self, elapsed)
179
77
if the.keys:allJustPressed() then
185
83
the.app = App:new {
188
name = "Treasures of the Decimaze",
189
84
onRun = function (self)
190
85
print('Version: ' .. VERSION)
192
self.view = MenuScreen:new()
87
self.view = GameView:new()
196
90
self.console:watch('VERSION', 'VERSION')
197
self.console:watch('player.x', 'the.player.x')
198
self.console:watch('player.y', 'the.player.y')
200
92
-- back off that dark overlay a bit
201
93
self.console.fill.fill[4] = 75
204
96
onUpdate = function (self, dt)
205
if the.keys:justPressed('f1') then
206
local ss = love.graphics.newScreenshot()
207
ss:encode('screenshot-' ..love.timer.getTime()..'.png')
97
if the.keys:justPressed('escape') then
210
setScaling = function(self)
211
local winw, winh = love.window.getMode()
212
--if love.window.getFullscreen() then
213
if winw == self.width and winh == self.height then
215
self.view.realTranslate = { x=0, y=0 }
216
love.graphics.setScissor()
218
--self.scale = math.min(
219
-- math.floor(winw / the.app.viewWidth),
220
-- math.floor(winh / the.app.viewHeight)
224
elseif winh < the.app.height then
225
self.scale = winh / the.app.height
227
self.view.realTranslate.x = math.floor((winw - self.width * self.scale) / 2)
228
self.view.realTranslate.y = math.floor((winh - self.height * self.scale) / 2)
229
--print('translate: ' .. self.view.realTranslate.x .. ', ' .. self.view.realTranslate.y)
231
love.graphics.setColor(0,0,0)
232
love.graphics.rectangle('fill', 0, 0, winw, winh)
233
love.graphics.setScissor( self.view.realTranslate.x,
234
self.view.realTranslate.y,
235
self.width * self.scale,
236
self.height * self.scale)
239
self.view.scale = self.scale
243
function love.resize(w, h)