/ld27

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  • Committer: Josh C
  • Date: 2013-08-24 14:44:15 UTC
  • Revision ID: josh@9ix.org-20130824144415-xzsu07vmws2jx7vk
fade in to let you know change is coming

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require 'version'
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--require 'wrap_tile'
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require 'player'
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require 'goal'
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GameView = View:extend {
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   gameStart = 0,
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                   end
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                   the.activeMaze:revive()
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                   self._fx = {0,0,0,0}
 
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                   self._fx = {255,255,255,0}
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                   self.tween:start(self._fx, 4, 150, 10, 'quadIn')
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                   self.lastChange = love.timer.getMicroTime()