/ld27

To get this branch, use:
bzr branch http://9ix.org/bzr/ld27

« back to all changes in this revision

Viewing changes to main.lua

  • Committer: Josh C
  • Date: 2013-08-24 14:44:15 UTC
  • Revision ID: josh@9ix.org-20130824144415-xzsu07vmws2jx7vk
fade in to let you know change is coming

Show diffs side-by-side

added added

removed removed

Lines of Context:
2
2
DEBUG = true
3
3
 
4
4
require 'zoetrope'
5
 
--require 'pepperprof'
6
 
--inspect = require 'inspect'
7
5
 
8
 
require 'sprite'
9
 
require 'util'
 
6
--require 'group'
10
7
 
11
8
require 'version'
 
9
--require 'wrap_tile'
12
10
require 'player'
13
 
require 'goal'
14
 
require 'pause_view'
15
 
require 'win_view'
16
11
 
17
12
GameView = View:extend {
18
13
   gameStart = 0,
19
 
   switchSounds = {},
20
14
   onNew = function (self)
21
15
              self:loadLayers('data/map.lua')
22
16
              self.focus = the.player
23
17
              self:clampTo(self.bg)
24
18
 
25
 
              self.mazes = {self.maze1, self.maze2, self.maze3}
26
 
              self.bgs = {self.bg, self.bg, self.bg2}
27
 
              for _, maze in ipairs(self.mazes) do maze:die() end
28
 
              for _, bg in ipairs(self.bgs) do bg.visible = false end
29
 
 
30
 
              self.maze1.moveMod = 1
31
 
              self.maze2.moveMod = 0.55
32
 
              self.maze3.moveMod = -1
33
 
              self.maze1.playerScale = 1
34
 
              self.maze2.playerScale = 0.5
35
 
              self.maze3.playerScale = 1
36
 
 
37
 
              self.goals = {{},{},{}}
38
 
              the.goalsAchieved = 0
39
 
              for _, obj in ipairs(self.objects.sprites) do
40
 
                 if obj:instanceOf(Goal) then
41
 
                    obj.visible = false
42
 
                    table.insert(self.goals[tonumber(obj.map)], obj)
43
 
                 end
44
 
              end
45
 
 
46
 
              local sndFiles = {'data/Explosion2.wav', 'data/Explosion3.wav', 'data/Hit_Hurt3.wav'}
47
 
 
48
 
              for _, sndFile in ipairs(sndFiles) do
49
 
                 local snd = love.audio.newSource(sndFile, 'static')
50
 
                 table.insert(self.switchSounds, snd)
51
 
              end
 
19
              self.mazes = {self.maze1, self.maze2}
 
20
              --self.maze1:revive()
 
21
              --self.maze2:die()
 
22
              the.activeMaze = self.maze1
52
23
 
53
24
              --the.interface = Group:new()
54
25
 
56
27
 
57
28
              self:switchMaze()
58
29
 
59
 
              -- profiling...
60
 
              --the.profiler = newProfiler()
61
 
              --the.profiler:start()
62
 
 
63
30
              self.gameStart = love.timer.getMicroTime()
64
31
              self.lastChange = love.timer.getMicroTime()
65
32
           end,
69
36
                    self:switchMaze()
70
37
                 end
71
38
 
72
 
                 if not (DEBUG and the.console.visible) then
73
 
                    for _, goal in ipairs(the.activeGoals) do
74
 
                       the.player.collider:collide(goal)
75
 
                    end
76
 
                 end
77
 
 
78
 
                 if the.keys:justPressed('escape', 'q') then
79
 
                    PauseView:new():activate()
80
 
                 --elseif the.keys:justPressed('w') then
81
 
                 --   WinView:new():activate()
82
 
                 end
 
39
                 the.activeMaze:collide(the.player)
 
40
 
 
41
 
 
42
                 -- for _, mirror in ipairs(the.mirrors.sprites) do
 
43
                 --    if not mirror.of then
 
44
                 --       print('mirror:' .. inspect(mirror))
 
45
                 --       error('mirror OF NOTHING')
 
46
                 --    end
 
47
                 -- end
83
48
              end,
84
49
   switchMaze = function(self)
85
 
                   if the.activeMaze then
86
 
                      repeat
87
 
                         newMaze = math.random(3)
88
 
                      until self.mazes[newMaze] ~= the.activeMaze
89
 
 
90
 
                      the.activeMaze:die()
91
 
                      the.activeMaze = self.mazes[newMaze]
92
 
 
93
 
                      the.activeBg.visible = false
94
 
                      the.activeBg = self.bgs[newMaze]
95
 
 
96
 
                      for _, goal in ipairs(the.activeGoals) do
97
 
                         goal.visible = false
98
 
                      end
99
 
                      the.activeGoals = self.goals[newMaze]
100
 
 
101
 
                      love.audio.play(self.switchSounds[math.random(#self.switchSounds)])
 
50
                   the.activeMaze:die()
 
51
                   if the.activeMaze == self.maze1 then
 
52
                      the.activeMaze = self.maze2
102
53
                   else
103
 
                      the.activeMaze = self.maze2
104
 
                      the.activeBg = self.bg
105
 
                      the.activeGoals = self.goals[2]
 
54
                      the.activeMaze = self.maze1
106
55
                   end
107
 
 
108
56
                   the.activeMaze:revive()
109
 
                   the.activeBg.visible = true
110
 
                   for _, goal in ipairs(the.activeGoals) do
111
 
                      goal.visible = true
112
 
                   end
113
 
                   the.player.scale = the.activeMaze.playerScale
114
 
                   the.player.collider.width = the.player.width * the.activeMaze.playerScale
115
 
                   the.player.collider.height = the.player.height * the.activeMaze.playerScale
116
57
 
117
 
                   self._fx = {0,0,0,0}
118
 
                   self.tween:start(self._fx, 4, 175, 10, 'quadIn')
 
58
                   self._fx = {255,255,255,0}
 
59
                   self.tween:start(self._fx, 4, 150, 10, 'quadIn')
119
60
 
120
61
                   self.lastChange = love.timer.getMicroTime()
121
62
                end,
126
67
}
127
68
 
128
69
MenuScreen = View:extend {
129
 
   bg = Tile:new{image = 'data/intro.png', x = 0, y = 0},
 
70
   title = Text:new{text = "Press a key to start", font = 48, wordWrap = false},
 
71
   --title = Tile:new{image = 'data/title.png', x = 0, y = 0},
130
72
   onNew = function(self)
131
 
              self:add(self.bg)
132
 
              --self.title:centerAround(400, 200)
133
 
 
134
 
              local nr = 'data/NewRocker-Regular.otf'
135
 
              self:add(Text:new{
136
 
                          text = 'Treasures of the Decimaze',
137
 
                          --x = 0,
138
 
                          y = 100,
139
 
                          width = self.bg.width,
140
 
                          font = {nr, 48},
141
 
                          align = 'center',
142
 
                          tint = {0,0,0}
143
 
                       })
144
 
 
145
 
              self:add(Text:new{
146
 
                          text = 'Find the 4 lost shinies!',
147
 
                          y = 170,
148
 
                          width = self.bg.width,
149
 
                          font = {nr, 28},
150
 
                          align = 'center',
151
 
                          tint = {0,0,0}
152
 
                       })
153
 
 
154
 
              self:add(Text:new{
155
 
                          text = 'Use the arrow keys to move',
156
 
                          y = 375,
157
 
                          width = self.bg.width,
158
 
                          font = {nr, 24},
159
 
                          align = 'center',
160
 
                          tint = {0,0,0}
161
 
                       })
162
 
 
163
 
              self:add(Text:new{
164
 
                          text = 'Press a key to start',
165
 
                          y = 425,
166
 
                          width = self.bg.width,
167
 
                          font = {nr, 24},
168
 
                          align = 'center',
169
 
                          tint = {0,0,0}
170
 
                       })
171
 
 
172
 
 
 
73
              self:add(self.title)
 
74
              self.title:centerAround(400, 200)
173
75
           end,
174
76
   onUpdate = function(self, elapsed)
175
77
                 if the.keys:allJustPressed() then
179
81
}
180
82
 
181
83
the.app = App:new {
182
 
   name = "Treasures of the Decimaze",
183
84
   onRun = function (self)
184
85
              print('Version: ' .. VERSION)
185
86
 
186
 
              self.view = MenuScreen:new()
 
87
              self.view = GameView:new()
187
88
 
188
89
              if DEBUG then
189
90
                 self.console:watch('VERSION', 'VERSION')
190
 
                 self.console:watch('player.x', 'the.player.x')
191
 
                 self.console:watch('player.y', 'the.player.y')
192
91
 
193
92
                 -- back off that dark overlay a bit
194
93
                 self.console.fill.fill[4] = 75
195
94
              end
196
95
           end,
197
96
   onUpdate = function (self, dt)
198
 
                 if the.keys:justPressed('f1') then
199
 
                    local ss = love.graphics.newScreenshot()
200
 
                    ss:encode('screenshot-' ..love.timer.getTime()..'.png')
 
97
                 if the.keys:justPressed('escape') then
 
98
                    self.quit()
201
99
                 end
202
100
              end
203
101
}