18
16
self.focus = the.player
19
17
self:clampTo(self.bg)
21
self.mazes = {self.maze1, self.maze2, self.maze3}
22
self.bgs = {self.bg, self.bg, self.bg2}
23
for _, maze in ipairs(self.mazes) do maze:die() end
24
for _, bg in ipairs(self.bgs) do bg.visible = false end
26
self.maze1.moveMod = 1
27
self.maze2.moveMod = 0.55
28
self.maze3.moveMod = -1
29
self.maze1.playerScale = 1
30
self.maze2.playerScale = 0.5
31
self.maze3.playerScale = 1
34
for _, obj in ipairs(self.objects.sprites) do
35
if obj:instanceOf(Goal) then
37
self.goals[tonumber(obj.map)] = obj
19
self.mazes = {self.maze1, self.maze2}
22
the.activeMaze = self.maze1
41
24
--the.interface = Group:new()
60
if not (DEBUG and the.console.visible) then
61
the.activeMaze:collide(the.player.collider)
62
the.player.collider:collide(the.activeGoal)
39
the.activeMaze:collide(the.player)
65
42
-- for _, mirror in ipairs(the.mirrors.sprites) do
66
43
-- if not mirror.of then
72
49
switchMaze = function(self)
73
if the.activeMaze then
75
newMaze = math.random(3)
76
until self.mazes[newMaze] ~= the.activeMaze
79
the.activeMaze = self.mazes[newMaze]
81
the.activeBg.visible = false
82
the.activeBg = self.bgs[newMaze]
84
if the.activeGoal then
85
the.activeGoal.visible = false
87
the.activeGoal = self.goals[newMaze]
51
if the.activeMaze == self.maze1 then
52
the.activeMaze = self.maze2
89
the.activeMaze = self.maze2
90
the.activeBg = self.bg
91
the.activeGoal = self.goals[2]
54
the.activeMaze = self.maze1
94
56
the.activeMaze:revive()
95
the.activeBg.visible = true
96
if the.activeGoal then
97
the.activeGoal.visible = true
99
the.player.scale = the.activeMaze.playerScale
100
the.player.collider.width = the.player.width * the.activeMaze.playerScale
101
the.player.collider.height = the.player.height * the.activeMaze.playerScale
104
self.tween:start(self._fx, 4, 175, 10, 'quadIn')
58
self._fx = {255,255,255,0}
59
self.tween:start(self._fx, 4, 150, 10, 'quadIn')
106
61
self.lastChange = love.timer.getMicroTime()
141
96
onUpdate = function (self, dt)
142
97
if the.keys:justPressed('escape') then
145
local outfile = io.open( "profile.txt", "w+" )
146
the.profiler:report( outfile )