22
27
self.focus = the.player
23
28
self:clampTo(self.bg)
30
the.app:setScaling(self)
25
32
self.mazes = {self.maze1, self.maze2, self.maze3}
26
33
self.bgs = {self.bg, self.bg, self.bg2}
27
34
for _, maze in ipairs(self.mazes) do maze:die() end
60
67
--the.profiler = newProfiler()
61
68
--the.profiler:start()
63
self.gameStart = love.timer.getMicroTime()
64
self.lastChange = love.timer.getMicroTime()
70
self.gameStart = love.timer.getTime()
71
self.lastChange = love.timer.getTime()
66
73
onUpdate = function(self, dt)
67
if the.player.active and love.timer.getMicroTime() > self.lastChange + 10 then
74
if the.player.active and love.timer.getTime() > self.lastChange + 10 then
117
124
self._fx = {0,0,0,0}
118
125
self.tween:start(self._fx, 4, 175, 10, 'quadIn')
120
self.lastChange = love.timer.getMicroTime()
127
self.lastChange = love.timer.getTime()
122
129
onEndFrame = function(self)
123
130
--the.interface.translate.x = the.player.x - the.app.width / 2 + the.player.width / 2
128
135
MenuScreen = View:extend {
129
136
bg = Tile:new{image = 'data/intro.png', x = 0, y = 0},
130
137
onNew = function(self)
138
the.app:setScaling(self)
131
140
self:add(self.bg)
132
141
--self.title:centerAround(400, 200)
174
183
onUpdate = function(self, elapsed)
175
if the.keys:allJustPressed() then
176
the.app.view = GameView:new()
184
if the.keys:allJustPressed() or the.mouse:pressed() then
185
the.app.view = GameView:new()
181
190
the.app = App:new {
182
193
name = "Treasures of the Decimaze",
183
194
onRun = function (self)
184
195
print('Version: ' .. VERSION)
186
197
self.view = MenuScreen:new()
189
201
self.console:watch('VERSION', 'VERSION')
199
211
local ss = love.graphics.newScreenshot()
200
212
ss:encode('screenshot-' ..love.timer.getTime()..'.png')
215
update = function(self, dt)
217
fps = love.timer.getFPS()
222
setScaling = function(self, view)
223
local view = view or the.app.view
225
local winw, winh = love.window.getMode()
226
--if love.window.getFullscreen() then
227
if winw == self.width and winh == self.height then
229
view.realTranslate = { x=0, y=0 }
230
love.graphics.setScissor()
232
--self.scale = math.min(
233
-- math.floor(winw / the.app.viewWidth),
234
-- math.floor(winh / the.app.viewHeight)
238
elseif winh < the.app.height then
239
self.scale = winh / the.app.height
243
view.realTranslate.x = math.floor((winw - self.width * self.scale) / 2)
244
view.realTranslate.y = math.floor((winh - self.height * self.scale) / 2)
245
--print('translate: ' .. view.realTranslate.x .. ', ' .. view.realTranslate.y)
247
love.graphics.setColor(0,0,0)
248
love.graphics.rectangle('fill', 0, 0, winw, winh)
249
love.graphics.setScissor( view.realTranslate.x,
250
view.realTranslate.y,
251
self.width * self.scale,
252
self.height * self.scale)
255
view.scale = self.scale
259
function love.resize(w, h)