22
27
self.focus = the.player
23
28
self:clampTo(self.bg)
30
the.app:setScaling(self)
25
32
self.mazes = {self.maze1, self.maze2, self.maze3}
26
33
self.bgs = {self.bg, self.bg, self.bg2}
27
34
for _, maze in ipairs(self.mazes) do maze:die() end
34
41
self.maze2.playerScale = 0.5
35
42
self.maze3.playerScale = 1
44
self.goals = {{},{},{}}
38
45
the.goalsAchieved = 0
39
46
for _, obj in ipairs(self.objects.sprites) do
40
47
if obj:instanceOf(Goal) then
41
48
obj.visible = false
42
self.goals[tonumber(obj.map)] = obj
49
table.insert(self.goals[tonumber(obj.map)], obj)
60
67
--the.profiler = newProfiler()
61
68
--the.profiler:start()
63
self.gameStart = love.timer.getMicroTime()
64
self.lastChange = love.timer.getMicroTime()
70
self.gameStart = love.timer.getTime()
71
self.lastChange = love.timer.getTime()
66
73
onUpdate = function(self, dt)
67
if the.player.active and love.timer.getMicroTime() > self.lastChange + 10 then
74
if the.player.active and love.timer.getTime() > self.lastChange + 10 then
72
79
if not (DEBUG and the.console.visible) then
73
--the.player.collider:collide(the.activeMaze)
74
the.player.collider:collide(the.activeGoal)
80
for _, goal in ipairs(the.activeGoals) do
81
the.player.collider:collide(goal)
77
85
if the.keys:justPressed('escape', 'q') then
92
100
the.activeBg.visible = false
93
101
the.activeBg = self.bgs[newMaze]
95
if the.activeGoal then
96
the.activeGoal.visible = false
103
for _, goal in ipairs(the.activeGoals) do
98
the.activeGoal = self.goals[newMaze]
106
the.activeGoals = self.goals[newMaze]
100
108
love.audio.play(self.switchSounds[math.random(#self.switchSounds)])
102
110
the.activeMaze = self.maze2
103
111
the.activeBg = self.bg
104
the.activeGoal = self.goals[2]
112
the.activeGoals = self.goals[2]
107
115
the.activeMaze:revive()
108
116
the.activeBg.visible = true
109
if the.activeGoal then
110
the.activeGoal.visible = true
117
for _, goal in ipairs(the.activeGoals) do
112
120
the.player.scale = the.activeMaze.playerScale
113
121
the.player.collider.width = the.player.width * the.activeMaze.playerScale
116
124
self._fx = {0,0,0,0}
117
125
self.tween:start(self._fx, 4, 175, 10, 'quadIn')
119
self.lastChange = love.timer.getMicroTime()
127
self.lastChange = love.timer.getTime()
121
129
onEndFrame = function(self)
122
130
--the.interface.translate.x = the.player.x - the.app.width / 2 + the.player.width / 2
127
135
MenuScreen = View:extend {
128
136
bg = Tile:new{image = 'data/intro.png', x = 0, y = 0},
129
137
onNew = function(self)
138
the.app:setScaling(self)
130
140
self:add(self.bg)
131
141
--self.title:centerAround(400, 200)
133
143
local nr = 'data/NewRocker-Regular.otf'
134
144
self:add(Text:new{
135
text = 'Name Of Game',
145
text = 'Treasures of the Decimaze',
138
148
width = self.bg.width,
173
183
onUpdate = function(self, elapsed)
174
if the.keys:allJustPressed() then
175
the.app.view = GameView:new()
184
if the.keys:allJustPressed() or the.mouse:pressed() then
185
the.app.view = GameView:new()
180
190
the.app = App:new {
193
name = "Treasures of the Decimaze",
181
194
onRun = function (self)
182
195
print('Version: ' .. VERSION)
184
197
self.view = MenuScreen:new()
187
201
self.console:watch('VERSION', 'VERSION')
195
209
onUpdate = function (self, dt)
210
if the.keys:justPressed('f1') then
211
local ss = love.graphics.newScreenshot()
212
ss:encode('screenshot-' ..love.timer.getTime()..'.png')
215
update = function(self, dt)
217
fps = love.timer.getFPS()
222
setScaling = function(self, view)
223
local view = view or the.app.view
225
local winw, winh = love.window.getMode()
226
--if love.window.getFullscreen() then
227
if winw == self.width and winh == self.height then
229
view.realTranslate = { x=0, y=0 }
230
love.graphics.setScissor()
232
--self.scale = math.min(
233
-- math.floor(winw / the.app.viewWidth),
234
-- math.floor(winh / the.app.viewHeight)
238
elseif winh < the.app.height then
239
self.scale = winh / the.app.height
243
view.realTranslate.x = math.floor((winw - self.width * self.scale) / 2)
244
view.realTranslate.y = math.floor((winh - self.height * self.scale) / 2)
245
--print('translate: ' .. view.realTranslate.x .. ', ' .. view.realTranslate.y)
247
love.graphics.setColor(0,0,0)
248
love.graphics.rectangle('fill', 0, 0, winw, winh)
249
love.graphics.setScissor( view.realTranslate.x,
250
view.realTranslate.y,
251
self.width * self.scale,
252
self.height * self.scale)
255
view.scale = self.scale
259
function love.resize(w, h)