17
22
GameView = View:extend {
19
25
onNew = function (self)
20
26
self:loadLayers('data/map.lua')
21
27
self.focus = the.player
22
28
self:clampTo(self.bg)
30
the.app:setScaling(self)
24
32
self.mazes = {self.maze1, self.maze2, self.maze3}
25
33
self.bgs = {self.bg, self.bg, self.bg2}
26
34
for _, maze in ipairs(self.mazes) do maze:die() end
33
41
self.maze2.playerScale = 0.5
34
42
self.maze3.playerScale = 1
44
self.goals = {{},{},{}}
37
45
the.goalsAchieved = 0
38
46
for _, obj in ipairs(self.objects.sprites) do
39
47
if obj:instanceOf(Goal) then
40
48
obj.visible = false
41
self.goals[tonumber(obj.map)] = obj
49
table.insert(self.goals[tonumber(obj.map)], obj)
53
local sndFiles = {'data/Explosion2.wav', 'data/Explosion3.wav', 'data/Hit_Hurt3.wav'}
55
for _, sndFile in ipairs(sndFiles) do
56
local snd = love.audio.newSource(sndFile, 'static')
57
table.insert(self.switchSounds, snd)
45
60
--the.interface = Group:new()
47
62
--self:add(the.interface)
52
67
--the.profiler = newProfiler()
53
68
--the.profiler:start()
55
self.gameStart = love.timer.getMicroTime()
56
self.lastChange = love.timer.getMicroTime()
70
self.gameStart = love.timer.getTime()
71
self.lastChange = love.timer.getTime()
58
73
onUpdate = function(self, dt)
59
if the.player.active and love.timer.getMicroTime() > self.lastChange + 10 then
74
if the.player.active and love.timer.getTime() > self.lastChange + 10 then
64
79
if not (DEBUG and the.console.visible) then
65
--the.player.collider:collide(the.activeMaze)
66
the.player.collider:collide(the.activeGoal)
80
for _, goal in ipairs(the.activeGoals) do
81
the.player.collider:collide(goal)
69
85
if the.keys:justPressed('escape', 'q') then
84
100
the.activeBg.visible = false
85
101
the.activeBg = self.bgs[newMaze]
87
if the.activeGoal then
88
the.activeGoal.visible = false
103
for _, goal in ipairs(the.activeGoals) do
90
the.activeGoal = self.goals[newMaze]
106
the.activeGoals = self.goals[newMaze]
108
love.audio.play(self.switchSounds[math.random(#self.switchSounds)])
92
110
the.activeMaze = self.maze2
93
111
the.activeBg = self.bg
94
the.activeGoal = self.goals[2]
112
the.activeGoals = self.goals[2]
97
115
the.activeMaze:revive()
98
116
the.activeBg.visible = true
99
if the.activeGoal then
100
the.activeGoal.visible = true
117
for _, goal in ipairs(the.activeGoals) do
102
120
the.player.scale = the.activeMaze.playerScale
103
121
the.player.collider.width = the.player.width * the.activeMaze.playerScale
106
124
self._fx = {0,0,0,0}
107
125
self.tween:start(self._fx, 4, 175, 10, 'quadIn')
109
self.lastChange = love.timer.getMicroTime()
127
self.lastChange = love.timer.getTime()
111
129
onEndFrame = function(self)
112
130
--the.interface.translate.x = the.player.x - the.app.width / 2 + the.player.width / 2
117
135
MenuScreen = View:extend {
118
136
bg = Tile:new{image = 'data/intro.png', x = 0, y = 0},
119
137
onNew = function(self)
138
the.app:setScaling(self)
120
140
self:add(self.bg)
121
141
--self.title:centerAround(400, 200)
123
143
local nr = 'data/NewRocker-Regular.otf'
124
144
self:add(Text:new{
125
text = 'Name Of Game',
145
text = 'Treasures of the Decimaze',
128
148
width = self.bg.width,
163
183
onUpdate = function(self, elapsed)
164
if the.keys:allJustPressed() then
165
the.app.view = GameView:new()
184
if the.keys:allJustPressed() or the.mouse:pressed() then
185
the.app.view = GameView:new()
170
190
the.app = App:new {
193
name = "Treasures of the Decimaze",
171
194
onRun = function (self)
172
195
print('Version: ' .. VERSION)
174
197
self.view = MenuScreen:new()
177
201
self.console:watch('VERSION', 'VERSION')
185
209
onUpdate = function (self, dt)
210
if the.keys:justPressed('f1') then
211
local ss = love.graphics.newScreenshot()
212
ss:encode('screenshot-' ..love.timer.getTime()..'.png')
215
update = function(self, dt)
217
fps = love.timer.getFPS()
222
setScaling = function(self, view)
223
local view = view or the.app.view
225
local winw, winh = love.window.getMode()
226
--if love.window.getFullscreen() then
227
if winw == self.width and winh == self.height then
229
view.realTranslate = { x=0, y=0 }
230
love.graphics.setScissor()
232
--self.scale = math.min(
233
-- math.floor(winw / the.app.viewWidth),
234
-- math.floor(winh / the.app.viewHeight)
238
elseif winh < the.app.height then
239
self.scale = winh / the.app.height
243
view.realTranslate.x = math.floor((winw - self.width * self.scale) / 2)
244
view.realTranslate.y = math.floor((winh - self.height * self.scale) / 2)
245
--print('translate: ' .. view.realTranslate.x .. ', ' .. view.realTranslate.y)
247
love.graphics.setColor(0,0,0)
248
love.graphics.rectangle('fill', 0, 0, winw, winh)
249
love.graphics.setScissor( view.realTranslate.x,
250
view.realTranslate.y,
251
self.width * self.scale,
252
self.height * self.scale)
255
view.scale = self.scale
259
function love.resize(w, h)