29
41
self.maze2.playerScale = 0.5
30
42
self.maze3.playerScale = 1
44
self.goals = {{},{},{}}
33
46
for _, obj in ipairs(self.objects.sprites) do
34
47
if obj:instanceOf(Goal) then
35
48
obj.visible = false
36
self.goals[tonumber(obj.map)] = obj
49
table.insert(self.goals[tonumber(obj.map)], obj)
53
local sndFiles = {'data/Explosion2.wav', 'data/Explosion3.wav', 'data/Hit_Hurt3.wav'}
55
for _, sndFile in ipairs(sndFiles) do
56
local snd = love.audio.newSource(sndFile, 'static')
57
table.insert(self.switchSounds, snd)
40
60
--the.interface = Group:new()
42
62
--self:add(the.interface)
46
self.gameStart = love.timer.getMicroTime()
47
self.lastChange = love.timer.getMicroTime()
67
--the.profiler = newProfiler()
68
--the.profiler:start()
70
self.gameStart = love.timer.getTime()
71
self.lastChange = love.timer.getTime()
49
73
onUpdate = function(self, dt)
50
if the.player.active and love.timer.getMicroTime() > self.lastChange + 10 then
74
if the.player.active and love.timer.getTime() > self.lastChange + 10 then
55
79
if not (DEBUG and the.console.visible) then
56
the.activeMaze:collide(the.player)
80
for _, goal in ipairs(the.activeGoals) do
81
the.player.collider:collide(goal)
59
-- for _, mirror in ipairs(the.mirrors.sprites) do
60
-- if not mirror.of then
61
-- print('mirror:' .. inspect(mirror))
62
-- error('mirror OF NOTHING')
85
if the.keys:justPressed('escape', 'q') then
86
PauseView:new():activate()
87
--elseif the.keys:justPressed('w') then
88
-- WinView:new():activate()
66
91
switchMaze = function(self)
67
92
if the.activeMaze then
75
100
the.activeBg.visible = false
76
101
the.activeBg = self.bgs[newMaze]
78
the.activeGoal.visible = false
79
the.activeGoal = self.goals[newMaze]
103
for _, goal in ipairs(the.activeGoals) do
106
the.activeGoals = self.goals[newMaze]
108
love.audio.play(self.switchSounds[math.random(#self.switchSounds)])
81
110
the.activeMaze = self.maze2
82
111
the.activeBg = self.bg
83
the.activeGoal = self.goals[2]
112
the.activeGoals = self.goals[2]
86
115
the.activeMaze:revive()
87
116
the.activeBg.visible = true
88
the.activeGoal.visible = true
117
for _, goal in ipairs(the.activeGoals) do
89
120
the.player.scale = the.activeMaze.playerScale
121
the.player.collider.width = the.player.width * the.activeMaze.playerScale
122
the.player.collider.height = the.player.height * the.activeMaze.playerScale
91
124
self._fx = {0,0,0,0}
92
125
self.tween:start(self._fx, 4, 175, 10, 'quadIn')
94
self.lastChange = love.timer.getMicroTime()
127
self.lastChange = love.timer.getTime()
96
129
onEndFrame = function(self)
97
130
--the.interface.translate.x = the.player.x - the.app.width / 2 + the.player.width / 2
102
135
MenuScreen = View:extend {
103
title = Text:new{text = "Press a key to start", font = 48, wordWrap = false},
104
--title = Tile:new{image = 'data/title.png', x = 0, y = 0},
136
bg = Tile:new{image = 'data/intro.png', x = 0, y = 0},
105
137
onNew = function(self)
107
self.title:centerAround(400, 200)
138
the.app:setScaling(self)
141
--self.title:centerAround(400, 200)
143
local nr = 'data/NewRocker-Regular.otf'
145
text = 'Treasures of the Decimaze',
148
width = self.bg.width,
155
text = 'Find the 4 lost shinies!',
157
width = self.bg.width,
164
text = 'Use the arrow keys to move',
166
width = self.bg.width,
173
text = 'Press a key to start',
175
width = self.bg.width,
109
183
onUpdate = function(self, elapsed)
110
if the.keys:allJustPressed() then
111
the.app.view = GameView:new()
184
if the.keys:allJustPressed() or the.mouse:pressed() then
185
the.app.view = GameView:new()
116
190
the.app = App:new {
193
name = "Treasures of the Decimaze",
117
194
onRun = function (self)
118
195
print('Version: ' .. VERSION)
120
self.view = GameView:new()
197
self.view = MenuScreen:new()
123
201
self.console:watch('VERSION', 'VERSION')
202
self.console:watch('player.x', 'the.player.x')
203
self.console:watch('player.y', 'the.player.y')
125
205
-- back off that dark overlay a bit
126
206
self.console.fill.fill[4] = 75
129
209
onUpdate = function (self, dt)
130
if the.keys:justPressed('escape') then
210
if the.keys:justPressed('f1') then
211
local ss = love.graphics.newScreenshot()
212
ss:encode('screenshot-' ..love.timer.getTime()..'.png')
215
update = function(self, dt)
217
fps = love.timer.getFPS()
222
setScaling = function(self, view)
223
local view = view or the.app.view
225
local winw, winh = love.window.getMode()
226
--if love.window.getFullscreen() then
227
if winw == self.width and winh == self.height then
229
view.realTranslate = { x=0, y=0 }
230
love.graphics.setScissor()
232
--self.scale = math.min(
233
-- math.floor(winw / the.app.viewWidth),
234
-- math.floor(winh / the.app.viewHeight)
238
elseif winh < the.app.height then
239
self.scale = winh / the.app.height
243
view.realTranslate.x = math.floor((winw - self.width * self.scale) / 2)
244
view.realTranslate.y = math.floor((winh - self.height * self.scale) / 2)
245
--print('translate: ' .. view.realTranslate.x .. ', ' .. view.realTranslate.y)
247
love.graphics.setColor(0,0,0)
248
love.graphics.rectangle('fill', 0, 0, winw, winh)
249
love.graphics.setScissor( view.realTranslate.x,
250
view.realTranslate.y,
251
self.width * self.scale,
252
self.height * self.scale)
255
view.scale = self.scale
259
function love.resize(w, h)