/ld27

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  • Committer: Josh C
  • Date: 2014-07-06 22:51:43 UTC
  • Revision ID: josh@9ix.org-20140706225143-q72jn0va7v4ssvyy
ignore lovebird, inspect

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STRICT = true
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DEBUG = true
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STRICT = false
 
2
DEBUG = false
 
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4
if SDL then
 
5
  print = SDL.log
 
6
end
 
7
 
 
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--lovebird = require 'lovebird'
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require 'zoetrope'
 
10
--require 'pepperprof'
 
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--inspect = require 'inspect'
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--require 'group'
 
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require 'sprite'
 
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require 'util'
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require 'version'
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--require 'wrap_tile'
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require 'player'
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require 'goal'
 
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require 'pause_view'
 
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require 'win_view'
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21
 
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GameView = View:extend {
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   gameStart = 0,
 
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   switchSounds = {},
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   onNew = function (self)
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              self:loadLayers('data/map.lua')
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              self.focus = the.player
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              self:clampTo(self.bg)
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29
 
 
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              the.app:setScaling(self)
 
31
 
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              self.mazes = {self.maze1, self.maze2, self.maze3}
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              self.bgs = {self.bg, self.bg, self.bg2}
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              for _, maze in ipairs(self.mazes) do maze:die() end
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41
              self.maze2.playerScale = 0.5
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42
              self.maze3.playerScale = 1
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43
 
32
 
              self.goals = {}
 
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              self.goals = {{},{},{}}
 
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              the.goalsAchieved = 0
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              for _, obj in ipairs(self.objects.sprites) do
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                 if obj:instanceOf(Goal) then
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                    obj.visible = false
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                    self.goals[tonumber(obj.map)] = obj
 
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                    table.insert(self.goals[tonumber(obj.map)], obj)
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                 end
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51
              end
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52
 
 
53
              local sndFiles = {'data/Explosion2.wav', 'data/Explosion3.wav', 'data/Hit_Hurt3.wav'}
 
54
 
 
55
              for _, sndFile in ipairs(sndFiles) do
 
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                 local snd = love.audio.newSource(sndFile, 'static')
 
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                 table.insert(self.switchSounds, snd)
 
58
              end
 
59
 
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              --the.interface = Group:new()
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61
 
42
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              --self:add(the.interface)
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63
 
44
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              self:switchMaze()
45
65
 
46
 
              self.gameStart = love.timer.getMicroTime()
47
 
              self.lastChange = love.timer.getMicroTime()
 
66
              -- profiling...
 
67
              --the.profiler = newProfiler()
 
68
              --the.profiler:start()
 
69
 
 
70
              self.gameStart = love.timer.getTime()
 
71
              self.lastChange = love.timer.getTime()
48
72
           end,
49
73
   onUpdate = function(self, dt)
50
 
                 if the.player.active and love.timer.getMicroTime() > self.lastChange + 10 then
 
74
                 if the.player.active and love.timer.getTime() > self.lastChange + 10 then
51
75
                    -- switch maze
52
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                    self:switchMaze()
53
77
                 end
54
78
 
55
79
                 if not (DEBUG and the.console.visible) then
56
 
                    the.activeMaze:collide(the.player)
57
 
                    the.player:collide(the.activeGoal)
 
80
                    for _, goal in ipairs(the.activeGoals) do
 
81
                       the.player.collider:collide(goal)
 
82
                    end
58
83
                 end
59
84
 
60
 
                 -- for _, mirror in ipairs(the.mirrors.sprites) do
61
 
                 --    if not mirror.of then
62
 
                 --       print('mirror:' .. inspect(mirror))
63
 
                 --       error('mirror OF NOTHING')
64
 
                 --    end
65
 
                 -- end
 
85
                 if the.keys:justPressed('escape', 'q') then
 
86
                    PauseView:new():activate()
 
87
                 --elseif the.keys:justPressed('w') then
 
88
                 --   WinView:new():activate()
 
89
                 end
66
90
              end,
67
91
   switchMaze = function(self)
68
92
                   if the.activeMaze then
76
100
                      the.activeBg.visible = false
77
101
                      the.activeBg = self.bgs[newMaze]
78
102
 
79
 
                      if the.activeGoal then
80
 
                         the.activeGoal.visible = false
 
103
                      for _, goal in ipairs(the.activeGoals) do
 
104
                         goal.visible = false
81
105
                      end
82
 
                      the.activeGoal = self.goals[newMaze]
 
106
                      the.activeGoals = self.goals[newMaze]
 
107
 
 
108
                      love.audio.play(self.switchSounds[math.random(#self.switchSounds)])
83
109
                   else
84
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                      the.activeMaze = self.maze2
85
111
                      the.activeBg = self.bg
86
 
                      the.activeGoal = self.goals[2]
 
112
                      the.activeGoals = self.goals[2]
87
113
                   end
88
114
 
89
115
                   the.activeMaze:revive()
90
116
                   the.activeBg.visible = true
91
 
                   if the.activeGoal then
92
 
                      the.activeGoal.visible = true
 
117
                   for _, goal in ipairs(the.activeGoals) do
 
118
                      goal.visible = true
93
119
                   end
94
120
                   the.player.scale = the.activeMaze.playerScale
 
121
                   the.player.collider.width = the.player.width * the.activeMaze.playerScale
 
122
                   the.player.collider.height = the.player.height * the.activeMaze.playerScale
95
123
 
96
124
                   self._fx = {0,0,0,0}
97
125
                   self.tween:start(self._fx, 4, 175, 10, 'quadIn')
98
126
 
99
 
                   self.lastChange = love.timer.getMicroTime()
 
127
                   self.lastChange = love.timer.getTime()
100
128
                end,
101
129
   onEndFrame = function(self)
102
130
                   --the.interface.translate.x = the.player.x - the.app.width / 2 + the.player.width / 2
105
133
}
106
134
 
107
135
MenuScreen = View:extend {
108
 
   title = Text:new{text = "Press a key to start", font = 48, wordWrap = false},
109
 
   --title = Tile:new{image = 'data/title.png', x = 0, y = 0},
 
136
   bg = Tile:new{image = 'data/intro.png', x = 0, y = 0},
110
137
   onNew = function(self)
111
 
              self:add(self.title)
112
 
              self.title:centerAround(400, 200)
 
138
              the.app:setScaling(self)
 
139
 
 
140
              self:add(self.bg)
 
141
              --self.title:centerAround(400, 200)
 
142
 
 
143
              local nr = 'data/NewRocker-Regular.otf'
 
144
              self:add(Text:new{
 
145
                          text = 'Treasures of the Decimaze',
 
146
                          --x = 0,
 
147
                          y = 100,
 
148
                          width = self.bg.width,
 
149
                          font = {nr, 48},
 
150
                          align = 'center',
 
151
                          tint = {0,0,0}
 
152
                       })
 
153
 
 
154
              self:add(Text:new{
 
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                          text = 'Find the 4 lost shinies!',
 
156
                          y = 170,
 
157
                          width = self.bg.width,
 
158
                          font = {nr, 28},
 
159
                          align = 'center',
 
160
                          tint = {0,0,0}
 
161
                       })
 
162
 
 
163
              self:add(Text:new{
 
164
                          text = 'Use the arrow keys to move',
 
165
                          y = 375,
 
166
                          width = self.bg.width,
 
167
                          font = {nr, 24},
 
168
                          align = 'center',
 
169
                          tint = {0,0,0}
 
170
                       })
 
171
 
 
172
              self:add(Text:new{
 
173
                          text = 'Press a key to start',
 
174
                          y = 425,
 
175
                          width = self.bg.width,
 
176
                          font = {nr, 24},
 
177
                          align = 'center',
 
178
                          tint = {0,0,0}
 
179
                       })
 
180
 
 
181
 
113
182
           end,
114
183
   onUpdate = function(self, elapsed)
115
 
                 if the.keys:allJustPressed() then
116
 
                    the.app.view = GameView:new()
117
 
                 end
118
 
              end
 
184
     if the.keys:allJustPressed() or the.mouse:pressed() then
 
185
       the.app.view = GameView:new()
 
186
     end
 
187
   end
119
188
}
120
189
 
121
190
the.app = App:new {
 
191
   width = 800,
 
192
   height = 600,
 
193
   name = "Treasures of the Decimaze",
122
194
   onRun = function (self)
123
195
              print('Version: ' .. VERSION)
124
196
 
125
 
              self.view = GameView:new()
 
197
              self.view = MenuScreen:new()
 
198
              self:setScaling()
126
199
 
127
200
              if DEBUG then
128
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                 self.console:watch('VERSION', 'VERSION')
 
202
                 self.console:watch('player.x', 'the.player.x')
 
203
                 self.console:watch('player.y', 'the.player.y')
129
204
 
130
205
                 -- back off that dark overlay a bit
131
206
                 self.console.fill.fill[4] = 75
132
207
              end
133
208
           end,
134
209
   onUpdate = function (self, dt)
135
 
                 if the.keys:justPressed('escape') then
136
 
                    self.quit()
 
210
                 if the.keys:justPressed('f1') then
 
211
                    local ss = love.graphics.newScreenshot()
 
212
                    ss:encode('screenshot-' ..love.timer.getTime()..'.png')
137
213
                 end
138
 
              end
 
214
              end,
 
215
   update = function(self, dt)
 
216
     if lovebird then
 
217
       fps = love.timer.getFPS()
 
218
       lovebird.update()
 
219
     end
 
220
     App.update(self, dt)
 
221
   end,
 
222
   setScaling = function(self, view)
 
223
     local view = view or the.app.view
 
224
 
 
225
     local winw, winh = love.window.getMode()
 
226
     --if love.window.getFullscreen() then
 
227
     if winw == self.width and winh == self.height then
 
228
       self.scale = 1
 
229
       view.realTranslate = { x=0, y=0 }
 
230
       love.graphics.setScissor()
 
231
     else
 
232
       --self.scale = math.min(
 
233
       --  math.floor(winw / the.app.viewWidth),
 
234
       --  math.floor(winh / the.app.viewHeight)
 
235
       --)
 
236
       if winh >= 1050 then
 
237
         self.scale = 1.5
 
238
       elseif winh < the.app.height then
 
239
         self.scale = winh / the.app.height
 
240
       end
 
241
       view.realTranslate.x = math.floor((winw - self.width * self.scale) / 2)
 
242
       view.realTranslate.y = math.floor((winh - self.height * self.scale) / 2)
 
243
       --print('translate: ' .. view.realTranslate.x .. ', ' .. view.realTranslate.y)
 
244
 
 
245
       love.graphics.setColor(0,0,0)
 
246
       love.graphics.rectangle('fill', 0, 0, winw, winh)
 
247
       love.graphics.setScissor( view.realTranslate.x,
 
248
                                 view.realTranslate.y,
 
249
                                 self.width * self.scale,
 
250
                                 self.height * self.scale)
 
251
     end
 
252
 
 
253
     view.scale = self.scale
 
254
   end
139
255
}
 
256
 
 
257
function love.resize(w, h)
 
258
  print('love.resize')
 
259
  the.app:setScaling()
 
260
end