19
19
self.mazes = {self.maze1, self.maze2}
22
22
the.activeMaze = self.maze1
24
24
--the.interface = Group:new()
26
26
--self:add(the.interface)
30
28
self.gameStart = love.timer.getMicroTime()
31
29
self.lastChange = love.timer.getMicroTime()
33
31
onUpdate = function(self, dt)
34
32
if the.player.active and love.timer.getMicroTime() > self.lastChange + 10 then
39
45
the.activeMaze:collide(the.player)