/ld27

To get this branch, use:
bzr branch http://9ix.org/bzr/ld27

« back to all changes in this revision

Viewing changes to main.lua

  • Committer: Josh C
  • Date: 2013-08-24 04:11:48 UTC
  • Revision ID: josh@9ix.org-20130824041148-npjyxboq6urktc8w
switch mazes

Show diffs side-by-side

added added

removed removed

Lines of Context:
17
17
              self:clampTo(self.bg)
18
18
 
19
19
              self.mazes = {self.maze1, self.maze2}
20
 
              --self.maze1:revive()
21
 
              --self.maze2:die()
 
20
              self.maze1:revive()
 
21
              self.maze2:die()
22
22
              the.activeMaze = self.maze1
23
23
 
24
24
              --the.interface = Group:new()
25
25
 
26
26
              --self:add(the.interface)
27
27
 
28
 
              self:switchMaze()
29
 
 
30
28
              self.gameStart = love.timer.getMicroTime()
31
29
              self.lastChange = love.timer.getMicroTime()
32
30
           end,
33
31
   onUpdate = function(self, dt)
34
32
                 if the.player.active and love.timer.getMicroTime() > self.lastChange + 10 then
35
33
                    -- switch maze
36
 
                    self:switchMaze()
 
34
                    the.activeMaze:die()
 
35
                    if the.activeMaze == self.maze1 then
 
36
                       the.activeMaze = self.maze2
 
37
                    else
 
38
                       the.activeMaze = self.maze1
 
39
                    end
 
40
                    the.activeMaze:revive()
 
41
 
 
42
                    self.lastChange = love.timer.getMicroTime()
37
43
                 end
38
44
 
39
45
                 the.activeMaze:collide(the.player)
46
52
                 --    end
47
53
                 -- end
48
54
              end,
49
 
   switchMaze = function(self)
50
 
                   the.activeMaze:die()
51
 
                   if the.activeMaze == self.maze1 then
52
 
                      the.activeMaze = self.maze2
53
 
                   else
54
 
                      the.activeMaze = self.maze1
55
 
                   end
56
 
                   the.activeMaze:revive()
57
 
 
58
 
                   self._fx = {255,255,255,0}
59
 
                   self.tween:start(self._fx, 4, 150, 10, 'quadIn')
60
 
 
61
 
                   self.lastChange = love.timer.getMicroTime()
62
 
                end,
63
55
   onEndFrame = function(self)
64
56
                   --the.interface.translate.x = the.player.x - the.app.width / 2 + the.player.width / 2
65
57
                   --the.interface.translate.y = the.player.y - the.app.height / 2 + the.player.height / 2