17
16
self.focus = the.player
18
17
self:clampTo(self.bg)
20
self.mazes = {self.maze1, self.maze2, self.maze3}
21
self.bgs = {self.bg, self.bg, self.bg2}
22
for _, maze in ipairs(self.mazes) do maze:die() end
23
for _, bg in ipairs(self.bgs) do bg.visible = false end
25
self.maze1.moveMod = 1
26
self.maze2.moveMod = 0.55
27
self.maze3.moveMod = -1
28
self.maze1.playerScale = 1
29
self.maze2.playerScale = 0.5
30
self.maze3.playerScale = 1
33
for _, obj in ipairs(self.objects.sprites) do
34
if obj:instanceOf(Goal) then
36
self.goals[tonumber(obj.map)] = obj
19
self.mazes = {self.maze1, self.maze2}
22
the.activeMaze = self.maze1
40
24
--the.interface = Group:new()
42
26
--self:add(the.interface)
46
28
self.gameStart = love.timer.getMicroTime()
47
29
self.lastChange = love.timer.getMicroTime()
49
31
onUpdate = function(self, dt)
50
32
if the.player.active and love.timer.getMicroTime() > self.lastChange + 10 then
55
if not (DEBUG and the.console.visible) then
56
the.activeMaze:collide(the.player)
35
if the.activeMaze == self.maze1 then
36
the.activeMaze = self.maze2
38
the.activeMaze = self.maze1
40
the.activeMaze:revive()
42
self.lastChange = love.timer.getMicroTime()
45
the.activeMaze:collide(the.player)
59
48
-- for _, mirror in ipairs(the.mirrors.sprites) do
60
49
-- if not mirror.of then
66
switchMaze = function(self)
67
if the.activeMaze then
69
newMaze = math.random(3)
70
until self.mazes[newMaze] ~= the.activeMaze
73
the.activeMaze = self.mazes[newMaze]
75
the.activeBg.visible = false
76
the.activeBg = self.bgs[newMaze]
78
the.activeGoal.visible = false
79
the.activeGoal = self.goals[newMaze]
81
the.activeMaze = self.maze2
82
the.activeBg = self.bg
83
the.activeGoal = self.goals[2]
86
the.activeMaze:revive()
87
the.activeBg.visible = true
88
the.activeGoal.visible = true
89
the.player.scale = the.activeMaze.playerScale
92
self.tween:start(self._fx, 4, 175, 10, 'quadIn')
94
self.lastChange = love.timer.getMicroTime()
96
55
onEndFrame = function(self)
97
56
--the.interface.translate.x = the.player.x - the.app.width / 2 + the.player.width / 2
98
57
--the.interface.translate.y = the.player.y - the.app.height / 2 + the.player.height / 2