/ld27

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  • Committer: Josh C
  • Date: 2014-07-04 22:05:15 UTC
  • Revision ID: josh@9ix.org-20140704220515-1lyoulmix915mlcp
propagate scaling / translate properly

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STRICT = true
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DEBUG = true
 
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DEBUG = false
 
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LOVEBIRD = false
 
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if SDL then
 
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  print = SDL.log
 
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end
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require 'zoetrope'
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--require 'pepperprof'
 
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--inspect = require 'inspect'
 
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require 'sprite'
 
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require 'util'
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require 'version'
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require 'player'
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GameView = View:extend {
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   gameStart = 0,
 
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   switchSounds = {},
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   onNew = function (self)
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              self:loadLayers('data/map.lua')
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              self.focus = the.player
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              self:clampTo(self.bg)
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              the.app:setScaling(self)
 
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              self.mazes = {self.maze1, self.maze2, self.maze3}
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              self.bgs = {self.bg, self.bg, self.bg2}
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              for _, maze in ipairs(self.mazes) do maze:die() end
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              self.maze2.playerScale = 0.5
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              self.maze3.playerScale = 1
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              self.goals = {}
 
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              self.goals = {{},{},{}}
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              the.goalsAchieved = 0
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              for _, obj in ipairs(self.objects.sprites) do
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                 if obj:instanceOf(Goal) then
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                    obj.visible = false
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                    self.goals[tonumber(obj.map)] = obj
 
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                    table.insert(self.goals[tonumber(obj.map)], obj)
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                 end
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              end
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              local sndFiles = {'data/Explosion2.wav', 'data/Explosion3.wav', 'data/Hit_Hurt3.wav'}
 
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              for _, sndFile in ipairs(sndFiles) do
 
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                 local snd = love.audio.newSource(sndFile, 'static')
 
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                 table.insert(self.switchSounds, snd)
 
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              end
 
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              --the.interface = Group:new()
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              --self:add(the.interface)
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              --the.profiler = newProfiler()
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              --the.profiler:start()
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              self.gameStart = love.timer.getMicroTime()
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              self.lastChange = love.timer.getMicroTime()
 
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              self.gameStart = love.timer.getTime()
 
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              self.lastChange = love.timer.getTime()
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           end,
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   onUpdate = function(self, dt)
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                 if the.player.active and love.timer.getMicroTime() > self.lastChange + 10 then
 
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                 if the.player.active and love.timer.getTime() > self.lastChange + 10 then
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                    -- switch maze
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                    self:switchMaze()
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                 end
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                 if not (DEBUG and the.console.visible) then
61
 
                    the.activeMaze:collide(the.player.collider)
62
 
                    the.player.collider:collide(the.activeGoal)
 
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                    for _, goal in ipairs(the.activeGoals) do
 
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                       the.player.collider:collide(goal)
 
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                    end
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                 end
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65
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                 if the.keys:justPressed('escape', 'q') then
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                      the.activeBg.visible = false
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                      the.activeBg = self.bgs[newMaze]
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83
 
                      if the.activeGoal then
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                         the.activeGoal.visible = false
 
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                      for _, goal in ipairs(the.activeGoals) do
 
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                         goal.visible = false
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                      end
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                      the.activeGoal = self.goals[newMaze]
 
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                      the.activeGoals = self.goals[newMaze]
 
107
 
 
108
                      love.audio.play(self.switchSounds[math.random(#self.switchSounds)])
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                   else
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                      the.activeMaze = self.maze2
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                      the.activeBg = self.bg
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                      the.activeGoal = self.goals[2]
 
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                      the.activeGoals = self.goals[2]
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                   end
92
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93
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                   the.activeMaze:revive()
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                   the.activeBg.visible = true
95
 
                   if the.activeGoal then
96
 
                      the.activeGoal.visible = true
 
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                   for _, goal in ipairs(the.activeGoals) do
 
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                      goal.visible = true
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                   end
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                   the.player.scale = the.activeMaze.playerScale
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                   the.player.collider.width = the.player.width * the.activeMaze.playerScale
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                   self._fx = {0,0,0,0}
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                   self.tween:start(self._fx, 4, 175, 10, 'quadIn')
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105
 
                   self.lastChange = love.timer.getMicroTime()
 
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                   self.lastChange = love.timer.getTime()
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                end,
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   onEndFrame = function(self)
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                   --the.interface.translate.x = the.player.x - the.app.width / 2 + the.player.width / 2
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}
112
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113
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MenuScreen = View:extend {
114
 
   title = Text:new{text = "Press a key to start", font = 48, wordWrap = false},
115
 
   --title = Tile:new{image = 'data/title.png', x = 0, y = 0},
 
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   bg = Tile:new{image = 'data/intro.png', x = 0, y = 0},
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   onNew = function(self)
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              self:add(self.title)
118
 
              self.title:centerAround(400, 200)
 
138
              the.app:setScaling(self)
 
139
 
 
140
              self:add(self.bg)
 
141
              --self.title:centerAround(400, 200)
 
142
 
 
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              local nr = 'data/NewRocker-Regular.otf'
 
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              self:add(Text:new{
 
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                          text = 'Treasures of the Decimaze',
 
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                          --x = 0,
 
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                          y = 100,
 
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                          width = self.bg.width,
 
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                          font = {nr, 48},
 
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                          align = 'center',
 
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                          tint = {0,0,0}
 
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                       })
 
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              self:add(Text:new{
 
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                          text = 'Find the 4 lost shinies!',
 
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                          y = 170,
 
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                          width = self.bg.width,
 
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                          font = {nr, 28},
 
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                          align = 'center',
 
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                          tint = {0,0,0}
 
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                       })
 
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              self:add(Text:new{
 
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                          text = 'Use the arrow keys to move',
 
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                          y = 375,
 
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                          width = self.bg.width,
 
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                          font = {nr, 24},
 
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                          align = 'center',
 
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                          tint = {0,0,0}
 
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                       })
 
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              self:add(Text:new{
 
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                          text = 'Press a key to start',
 
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                          y = 425,
 
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                          width = self.bg.width,
 
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                          font = {nr, 24},
 
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                          align = 'center',
 
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                          tint = {0,0,0}
 
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                       })
 
180
 
 
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           end,
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   onUpdate = function(self, elapsed)
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                 if the.keys:allJustPressed() then
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}
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the.app = App:new {
 
191
   width = 800,
 
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   height = 600,
 
193
   name = "Treasures of the Decimaze",
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   onRun = function (self)
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              print('Version: ' .. VERSION)
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131
 
              self.view = GameView:new()
 
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              self.view = MenuScreen:new()
 
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              self:setScaling()
132
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              if DEBUG then
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                 self.console:watch('VERSION', 'VERSION')
 
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                 self.console:watch('player.x', 'the.player.x')
 
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                 self.console:watch('player.y', 'the.player.y')
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                 -- back off that dark overlay a bit
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                 self.console.fill.fill[4] = 75
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              end
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           end,
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   onUpdate = function (self, dt)
141
 
              end
 
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                 if the.keys:justPressed('f1') then
 
211
                    local ss = love.graphics.newScreenshot()
 
212
                    ss:encode('screenshot-' ..love.timer.getTime()..'.png')
 
213
                 end
 
214
              end,
 
215
   update = function(self, dt)
 
216
     if LOVEBIRD then
 
217
       require('lovebird').update()
 
218
     end
 
219
     App.update(self, dt)
 
220
   end,
 
221
   setScaling = function(self, view)
 
222
     local view = view or the.app.view
 
223
 
 
224
     local winw, winh = love.window.getMode()
 
225
     --if love.window.getFullscreen() then
 
226
     if winw == self.width and winh == self.height then
 
227
       self.scale = 1
 
228
       view.realTranslate = { x=0, y=0 }
 
229
       love.graphics.setScissor()
 
230
     else
 
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       --self.scale = math.min(
 
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       --  math.floor(winw / the.app.viewWidth),
 
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       --  math.floor(winh / the.app.viewHeight)
 
234
       --)
 
235
       if winh >= 1050 then
 
236
         self.scale = 1.5
 
237
       elseif winh < the.app.height then
 
238
         self.scale = winh / the.app.height
 
239
       end
 
240
       view.realTranslate.x = math.floor((winw - self.width * self.scale) / 2)
 
241
       view.realTranslate.y = math.floor((winh - self.height * self.scale) / 2)
 
242
       --print('translate: ' .. view.realTranslate.x .. ', ' .. view.realTranslate.y)
 
243
 
 
244
       love.graphics.setColor(0,0,0)
 
245
       love.graphics.rectangle('fill', 0, 0, winw, winh)
 
246
       love.graphics.setScissor( view.realTranslate.x,
 
247
                                 view.realTranslate.y,
 
248
                                 self.width * self.scale,
 
249
                                 self.height * self.scale)
 
250
     end
 
251
 
 
252
     view.scale = self.scale
 
253
   end
142
254
}
 
255
 
 
256
function love.resize(w, h)
 
257
  print('love.resize')
 
258
  the.app:setScaling()
 
259
end