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Viewing changes to sprite.lua

  • Committer: Josh C
  • Date: 2014-07-03 15:28:23 UTC
  • Revision ID: josh@9ix.org-20140703152823-4241je58pflhx7ec
scaling

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   if vel[dir] ~= 0 then self[dir] = self[dir] + vel[dir] * elapsed end
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   if dir == 'x' or dir == 'y' then -- doesn't make sense for rotation
 
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   if the.activeMaze and (dir == 'x' or dir == 'y') then -- doesn't make sense for rotation
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      if self[dir] < 0 then self[dir] = 0 end
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      local edge = the.activeMaze[util.dim(dir)] - the.player[util.dim(dir)]
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      -- TODO: take map position into account