/ld27

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Viewing changes to main.lua

  • Committer: Josh C
  • Date: 2014-07-03 15:28:23 UTC
  • Revision ID: josh@9ix.org-20140703152823-4241je58pflhx7ec
scaling

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              self.focus = the.player
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              self:clampTo(self.bg)
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              self.scale = the.app.scale
 
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              self.mazes = {self.maze1, self.maze2, self.maze3}
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              self.bgs = {self.bg, self.bg, self.bg2}
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              for _, maze in ipairs(self.mazes) do maze:die() end
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MenuScreen = View:extend {
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   bg = Tile:new{image = 'data/intro.png', x = 0, y = 0},
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   onNew = function(self)
 
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              self.scale = the.app.scale
 
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              self:add(self.bg)
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              --self.title:centerAround(400, 200)
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}
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the.app = App:new {
 
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   width = 800,
 
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   height = 600,
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   name = "Treasures of the Decimaze",
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   onRun = function (self)
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              print('Version: ' .. VERSION)
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              self.view = MenuScreen:new()
 
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              self:setScaling()
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              if DEBUG then
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                 self.console:watch('VERSION', 'VERSION')
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                    local ss = love.graphics.newScreenshot()
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                    ss:encode('screenshot-' ..love.timer.getTime()..'.png')
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                 end
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              end
 
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              end,
 
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   setScaling = function(self)
 
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     local winw, winh = love.window.getMode()
 
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     --if love.window.getFullscreen() then
 
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     if winw == self.width and winh == self.height then
 
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       self.scale = 1
 
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       self.view.realTranslate = { x=0, y=0 }
 
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       love.graphics.setScissor()
 
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     else
 
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       --self.scale = math.min(
 
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       --  math.floor(winw / the.app.viewWidth),
 
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       --  math.floor(winh / the.app.viewHeight)
 
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       --)
 
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       if winh >= 1050 then
 
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         self.scale = 1.5
 
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       elseif winh < the.app.height then
 
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         self.scale = winh / the.app.height
 
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       end
 
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       self.view.realTranslate.x = math.floor((winw - self.width * self.scale) / 2)
 
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       self.view.realTranslate.y = math.floor((winh - self.height * self.scale) / 2)
 
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       --print('translate: ' .. self.view.realTranslate.x .. ', ' .. self.view.realTranslate.y)
 
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       love.graphics.setColor(0,0,0)
 
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       love.graphics.rectangle('fill', 0, 0, winw, winh)
 
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       love.graphics.setScissor( self.view.realTranslate.x,
 
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                                 self.view.realTranslate.y,
 
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                                 self.width * self.scale,
 
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                                 self.height * self.scale)
 
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     end
 
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     self.view.scale = self.scale
 
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   end
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}
 
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function love.resize(w, h)
 
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  print('love.resize')
 
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  the.app:setScaling()
 
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end