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  • Committer: Josh C
  • Date: 2014-07-03 15:28:23 UTC
  • Revision ID: josh@9ix.org-20140703152823-4241je58pflhx7ec
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STRICT = true
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DEBUG = true
 
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DEBUG = false
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require 'zoetrope'
 
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--require 'pepperprof'
 
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--inspect = require 'inspect'
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7
 
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--require 'group'
 
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require 'sprite'
 
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require 'util'
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require 'version'
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--require 'wrap_tile'
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require 'player'
 
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require 'goal'
 
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require 'pause_view'
 
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require 'win_view'
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GameView = View:extend {
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   gameStart = 0,
 
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   switchSounds = {},
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   onNew = function (self)
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              self:loadLayers('data/map.lua')
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              self.focus = the.player
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              self:clampTo(self.bg)
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19
 
              self.mazes = {self.maze1, self.maze2}
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              self.maze1:revive()
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              self.maze2:die()
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              the.activeMaze = self.maze1
 
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              self.scale = the.app.scale
 
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              self.mazes = {self.maze1, self.maze2, self.maze3}
 
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              self.bgs = {self.bg, self.bg, self.bg2}
 
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              for _, maze in ipairs(self.mazes) do maze:die() end
 
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              for _, bg in ipairs(self.bgs) do bg.visible = false end
 
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              self.maze1.moveMod = 1
 
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              self.maze2.moveMod = 0.55
 
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              self.maze3.moveMod = -1
 
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              self.maze1.playerScale = 1
 
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              self.maze2.playerScale = 0.5
 
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              self.maze3.playerScale = 1
 
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              self.goals = {{},{},{}}
 
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              the.goalsAchieved = 0
 
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              for _, obj in ipairs(self.objects.sprites) do
 
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                 if obj:instanceOf(Goal) then
 
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                    obj.visible = false
 
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                    table.insert(self.goals[tonumber(obj.map)], obj)
 
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                 end
 
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              end
 
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              local sndFiles = {'data/Explosion2.wav', 'data/Explosion3.wav', 'data/Hit_Hurt3.wav'}
 
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              for _, sndFile in ipairs(sndFiles) do
 
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                 local snd = love.audio.newSource(sndFile, 'static')
 
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                 table.insert(self.switchSounds, snd)
 
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              end
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              --the.interface = Group:new()
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              --self:add(the.interface)
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58
 
28
 
              self.gameStart = love.timer.getMicroTime()
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              self.lastChange = love.timer.getMicroTime()
 
59
              self:switchMaze()
 
60
 
 
61
              -- profiling...
 
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              --the.profiler = newProfiler()
 
63
              --the.profiler:start()
 
64
 
 
65
              self.gameStart = love.timer.getTime()
 
66
              self.lastChange = love.timer.getTime()
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           end,
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   onUpdate = function(self, dt)
32
 
                 if the.player.active and love.timer.getMicroTime() > self.lastChange + 10 then
 
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                 if the.player.active and love.timer.getTime() > self.lastChange + 10 then
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                    -- switch maze
34
 
                    the.activeMaze:die()
35
 
                    if the.activeMaze == self.maze1 then
36
 
                       the.activeMaze = self.maze2
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                    else
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                       the.activeMaze = self.maze1
 
71
                    self:switchMaze()
 
72
                 end
 
73
 
 
74
                 if not (DEBUG and the.console.visible) then
 
75
                    for _, goal in ipairs(the.activeGoals) do
 
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                       the.player.collider:collide(goal)
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                    end
40
 
                    the.activeMaze:revive()
41
 
 
42
 
                    self.lastChange = love.timer.getMicroTime()
43
 
                 end
44
 
 
45
 
                 the.activeMaze:collide(the.player)
46
 
 
47
 
 
48
 
                 -- for _, mirror in ipairs(the.mirrors.sprites) do
49
 
                 --    if not mirror.of then
50
 
                 --       print('mirror:' .. inspect(mirror))
51
 
                 --       error('mirror OF NOTHING')
52
 
                 --    end
53
 
                 -- end
 
78
                 end
 
79
 
 
80
                 if the.keys:justPressed('escape', 'q') then
 
81
                    PauseView:new():activate()
 
82
                 --elseif the.keys:justPressed('w') then
 
83
                 --   WinView:new():activate()
 
84
                 end
54
85
              end,
 
86
   switchMaze = function(self)
 
87
                   if the.activeMaze then
 
88
                      repeat
 
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                         newMaze = math.random(3)
 
90
                      until self.mazes[newMaze] ~= the.activeMaze
 
91
 
 
92
                      the.activeMaze:die()
 
93
                      the.activeMaze = self.mazes[newMaze]
 
94
 
 
95
                      the.activeBg.visible = false
 
96
                      the.activeBg = self.bgs[newMaze]
 
97
 
 
98
                      for _, goal in ipairs(the.activeGoals) do
 
99
                         goal.visible = false
 
100
                      end
 
101
                      the.activeGoals = self.goals[newMaze]
 
102
 
 
103
                      love.audio.play(self.switchSounds[math.random(#self.switchSounds)])
 
104
                   else
 
105
                      the.activeMaze = self.maze2
 
106
                      the.activeBg = self.bg
 
107
                      the.activeGoals = self.goals[2]
 
108
                   end
 
109
 
 
110
                   the.activeMaze:revive()
 
111
                   the.activeBg.visible = true
 
112
                   for _, goal in ipairs(the.activeGoals) do
 
113
                      goal.visible = true
 
114
                   end
 
115
                   the.player.scale = the.activeMaze.playerScale
 
116
                   the.player.collider.width = the.player.width * the.activeMaze.playerScale
 
117
                   the.player.collider.height = the.player.height * the.activeMaze.playerScale
 
118
 
 
119
                   self._fx = {0,0,0,0}
 
120
                   self.tween:start(self._fx, 4, 175, 10, 'quadIn')
 
121
 
 
122
                   self.lastChange = love.timer.getTime()
 
123
                end,
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   onEndFrame = function(self)
56
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                   --the.interface.translate.x = the.player.x - the.app.width / 2 + the.player.width / 2
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                   --the.interface.translate.y = the.player.y - the.app.height / 2 + the.player.height / 2
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}
60
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MenuScreen = View:extend {
62
 
   title = Text:new{text = "Press a key to start", font = 48, wordWrap = false},
63
 
   --title = Tile:new{image = 'data/title.png', x = 0, y = 0},
 
131
   bg = Tile:new{image = 'data/intro.png', x = 0, y = 0},
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   onNew = function(self)
65
 
              self:add(self.title)
66
 
              self.title:centerAround(400, 200)
 
133
              self.scale = the.app.scale
 
134
 
 
135
              self:add(self.bg)
 
136
              --self.title:centerAround(400, 200)
 
137
 
 
138
              local nr = 'data/NewRocker-Regular.otf'
 
139
              self:add(Text:new{
 
140
                          text = 'Treasures of the Decimaze',
 
141
                          --x = 0,
 
142
                          y = 100,
 
143
                          width = self.bg.width,
 
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                          font = {nr, 48},
 
145
                          align = 'center',
 
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                          tint = {0,0,0}
 
147
                       })
 
148
 
 
149
              self:add(Text:new{
 
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                          text = 'Find the 4 lost shinies!',
 
151
                          y = 170,
 
152
                          width = self.bg.width,
 
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                          font = {nr, 28},
 
154
                          align = 'center',
 
155
                          tint = {0,0,0}
 
156
                       })
 
157
 
 
158
              self:add(Text:new{
 
159
                          text = 'Use the arrow keys to move',
 
160
                          y = 375,
 
161
                          width = self.bg.width,
 
162
                          font = {nr, 24},
 
163
                          align = 'center',
 
164
                          tint = {0,0,0}
 
165
                       })
 
166
 
 
167
              self:add(Text:new{
 
168
                          text = 'Press a key to start',
 
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                          y = 425,
 
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                          width = self.bg.width,
 
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                          font = {nr, 24},
 
172
                          align = 'center',
 
173
                          tint = {0,0,0}
 
174
                       })
 
175
 
 
176
 
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           end,
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   onUpdate = function(self, elapsed)
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                 if the.keys:allJustPressed() then
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}
74
184
 
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the.app = App:new {
 
186
   width = 800,
 
187
   height = 600,
 
188
   name = "Treasures of the Decimaze",
76
189
   onRun = function (self)
77
190
              print('Version: ' .. VERSION)
78
191
 
79
 
              self.view = GameView:new()
 
192
              self.view = MenuScreen:new()
 
193
              self:setScaling()
80
194
 
81
195
              if DEBUG then
82
196
                 self.console:watch('VERSION', 'VERSION')
 
197
                 self.console:watch('player.x', 'the.player.x')
 
198
                 self.console:watch('player.y', 'the.player.y')
83
199
 
84
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                 -- back off that dark overlay a bit
85
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                 self.console.fill.fill[4] = 75
86
202
              end
87
203
           end,
88
204
   onUpdate = function (self, dt)
89
 
                 if the.keys:justPressed('escape') then
90
 
                    self.quit()
 
205
                 if the.keys:justPressed('f1') then
 
206
                    local ss = love.graphics.newScreenshot()
 
207
                    ss:encode('screenshot-' ..love.timer.getTime()..'.png')
91
208
                 end
92
 
              end
 
209
              end,
 
210
   setScaling = function(self)
 
211
     local winw, winh = love.window.getMode()
 
212
     --if love.window.getFullscreen() then
 
213
     if winw == self.width and winh == self.height then
 
214
       self.scale = 1
 
215
       self.view.realTranslate = { x=0, y=0 }
 
216
       love.graphics.setScissor()
 
217
     else
 
218
       --self.scale = math.min(
 
219
       --  math.floor(winw / the.app.viewWidth),
 
220
       --  math.floor(winh / the.app.viewHeight)
 
221
       --)
 
222
       if winh >= 1050 then
 
223
         self.scale = 1.5
 
224
       elseif winh < the.app.height then
 
225
         self.scale = winh / the.app.height
 
226
       end
 
227
       self.view.realTranslate.x = math.floor((winw - self.width * self.scale) / 2)
 
228
       self.view.realTranslate.y = math.floor((winh - self.height * self.scale) / 2)
 
229
       --print('translate: ' .. self.view.realTranslate.x .. ', ' .. self.view.realTranslate.y)
 
230
 
 
231
       love.graphics.setColor(0,0,0)
 
232
       love.graphics.rectangle('fill', 0, 0, winw, winh)
 
233
       love.graphics.setScissor( self.view.realTranslate.x,
 
234
                                 self.view.realTranslate.y,
 
235
                                 self.width * self.scale,
 
236
                                 self.height * self.scale)
 
237
     end
 
238
 
 
239
     self.view.scale = self.scale
 
240
   end
93
241
}
 
242
 
 
243
function love.resize(w, h)
 
244
  print('love.resize')
 
245
  the.app:setScaling()
 
246
end